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		<title>Encounter Building in Pathfinder</title>
		<link>http://gneech.com/rpg/encounter-building-in-pathfinder/</link>
		<comments>http://gneech.com/rpg/encounter-building-in-pathfinder/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 22:15:59 +0000</pubDate>
		<dc:creator>The Gneech</dc:creator>
				<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[d&d]]></category>
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		<category><![CDATA[geekery]]></category>
		<category><![CDATA[pathfinder]]></category>
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		<description><![CDATA[A couple of my friends have mentioned being a little shaky on the process of building encounters in Pathfinder, which is probably a residual effect of the &#8220;WTF?&#8221; model of EL/CR in D&#038;D 3.x. So I figured I&#8217;d write up some quickie notes for it here. The good news is, you don&#8217;t need wonky calculators [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of my friends have mentioned being a little shaky on the process of building encounters in <em>Pathfinder</em>, which is probably a residual effect of the &#8220;WTF?&#8221; model of EL/CR in <em>D&#038;D</em> 3.x. So I figured I&#8217;d write up some quickie notes for it here.</p>
<p>The good news is, you don&#8217;t need wonky calculators or bizarre algorithms to build encounters in <em>Pathfinder</em>. It&#8217;s an easy-peasy three-step process and can be done with a pocket calculator or even just a rough eyeballing. There&#8217;s a nice summary <a href="http://www.d20pfsrd.com/gamemastering">right here on the d20pfsrd site</a>, but I&#8217;ll go ahead and write it up here anyhow.</p>
<h3>Step One: Average Party Level</h3>
<p>This is just what it sounds like, the average level of every member of the party, rounded to the nearest whole number. (So, for example: Ftr 3, Clr 2, Rog 3, Wiz 3 = 11/4 = 2.75 = 3.) There is one wrinkle to this:</p>
<ul>
<li>If the party is 3 or fewer characters: APL = APL-1.</li>
<li>If the party is 6 or more characters: APL = APL+1.</li>
</ul>
<p>For the purposes of building an encounter, the &#8220;party&#8221; consists of any characters who are going to help the PCs. So if the local constabulary is going to come running to the PCs&#8217; aid (say, four level 3 warriors), they should be factored in. Thus, using the sample party above, the final APL would be (Ftr 3, Clr 2, Rog 3, Wiz 3, 4*{War 3} = 23/8 = 2.9 = 3, +1 for being 6+ characters =) 4.</p>
<p>&#8220;Well hold on,&#8221; you might say. &#8220;All those disposable NPCs only add an effective +1 to the APL? But I want a big fight that will tear them up!&#8221; Well that&#8217;s easy enough to deal with. If you&#8217;ve got a party full of redshirts that you don&#8217;t mind obliterating in order to make the encounter big and dramatic, you simply up the challenge rating (CR) in the next step.</p>
<h3>Step Two: Challenge Rating (CR) and XP Budget</h3>
<p>Encounters are rated as &#8220;Easy,&#8221; &#8220;Average,&#8221; &#8220;Challenging,&#8221; &#8220;Hard,&#8221; or &#8220;Epic.&#8221; In any given adventure, <em>most</em> (but not all) encounters should be either Average or Challenging, with a few Easy ones thrown in for variety, then trending towards Hard as you build up to a climactic finish. You should only use Epic encounters very sparingly, because they will almost certainly kill PCs.</p>
<p>Once you&#8217;ve determined the APL in Step One, determining the encounter CR is easy:</p>
<table>
<tr>
<th>Encounter Difficulty</th>
<th>CR</th>
</tr>
<tr>
<td>Easy</td>
<td>APL-1</td>
</tr>
<tr>
<td>Average</td>
<td>APL</td>
</tr>
<tr>
<td>Challenging</td>
<td>APL+1</td>
</tr>
<tr>
<td>Hard</td>
<td>APL+2</td>
</tr>
<tr>
<td>Epic</td>
<td>APL+3</td>
</tr>
<tr>
<td colspan="2">CR is expressed as a whole number for 1 or higher. CR 0 = &#8220;1/2&#8243;; CR -1 = &#8220;1/3&#8243;; CR -2 = &#8220;1/4&#8243;.</td>
</tr>
</table>
<p>Thus, for our example APL 3 party, an Average encounter would be CR 3, while a Challenging encounter would be CR 4. An Epic encounter would be CR 6 and might very well be a TPK.</p>
<p>Once you know the CR, you then use that to figure out your XP budget. You&#8217;ll use the XP budget to &#8220;buy&#8221; critters or hazards to put into your encounter.</p>
<table width="100%">
<tr>
<th>CR</th>
<th>XP Budget</th>
<th>CR</th>
<th>XP Budget</th>
<th>CR</th>
<th>XP Budget</th>
</tr>
<tr>
<th>1/8</th>
<td>50</td>
<th>6</th>
<td>2,400</td>
<th>16</th>
<td>76,800</td>
</tr>
<tr>
<th>1/6</th>
<td>65</td>
<th>7</th>
<td>3,200</td>
<th>17</th>
<td>102,400</td>
</tr>
<tr>
<th>1/4</th>
<td>100</td>
<th>8</th>
<td>4,800</td>
<th>18</th>
<td>153,600</td>
</tr>
<tr>
<th>1/3</th>
<td>135</td>
<th>9</th>
<td>6,400</td>
<th>19</th>
<td>208,400</td>
</tr>
<tr>
<th>1/2</th>
<td>200</td>
<th>10</th>
<td>9,600</td>
<th>20</th>
<td>307,200</td>
</tr>
<tr>
<th>1</th>
<td>400</td>
<th>11</th>
<td>12,800</td>
<th>21</th>
<td>409,600</td>
</tr>
<tr>
<th>2</th>
<td>600</td>
<th>12</th>
<td>19,200</td>
<th>22</th>
<td>614,400</td>
</tr>
<tr>
<th>3</th>
<td>800</td>
<th>13</th>
<td>25,600</td>
<th>23</th>
<td>819,200</td>
</tr>
<tr>
<th>4</th>
<td>1,200</td>
<th>14</th>
<td>38,400</td>
<th>24</th>
<td>1,228,800</td>
</tr>
<tr>
<th>5</th>
<td>1,600</td>
<th>15</th>
<td>51,200</td>
<th>25</th>
<td>1,638,400</td>
</tr>
</table>
<p>So for our sample party, a Challenging encounter (CR 4) would have a budget of 1,200 XP.</p>
<h3>Step Three: Build the Encounter</h3>
<p>From here, you simply &#8220;buy&#8221; critters, hazards, skill challenges, etc. with your allotted XP budget, starting with the most expensive item first. Everything than can be an encounter element should have an XP value (listed right in the stat block for things that have a stat block). For instance, say you wanted our sample party to have a Challenging encounter with an ogre and his goblin cronies. Your XP budget is 1,200, so you might then build the encounter like so:</p>
<table>
<tr>
<th>Encounter Element</th>
<th>XP Budget</th>
</tr>
<tr>
<td>Ogre (CR 3)</td>
<td>800</td>
</tr>
<tr>
<td>Goblin Adept 2 (CR 1/2)</td>
<td>200</td>
</tr>
<tr>
<td>Two Goblins (CR 1/3)</td>
<td>270 (135 ea.)</td>
</tr>
<tr>
<td colspan="2">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</td>
</tr>
<tr>
<th>Total XP Value of Encounter</th>
<td>1,270 XP</td>
</tr>
</table>
<p>Yes, it sneaks over budget, but not by much, and you can always mitigate that with environmental conditions (perhaps the goblin cronies run away at 1/2 or fewer hit points or as soon as one is killed, for instance).</p>
<h4>Encounter Design Philosophy: More Bang for Your XP Buck</h4>
<p>The way the d20 system in general works (and to some extent, the way all tabletop RPGs work), you&#8217;re almost always worse off outmanned than outgunned. So don&#8217;t use a single CR 4 opponent to build a CR 4 encounter, because the PCs will quickly swarm over it and stomp it to jelly unless you&#8217;ve really beefed it up. Instead, think in terms of encounters with multiple foes, such as the ogre and goblins example above. Granted, the goblins in the example are mostly speed bumps that will probably die in the first round or two&#8211; <em>but</em> that gives the ogre another round more than he would have had to be interesting on his own.</p>
<p>Remember also, that Average and Challenging encounters aren&#8217;t there to actually <em>defeat</em> your players. They&#8217;re there to whittle &#8216;em down. &#8220;Resource management&#8221; is a big part of the <em>D&#038;D/Pathfinder</em> game system. It&#8217;s not the ogre that finally defeats a PC&#8230; it&#8217;s the <em>cure</em> spells the party ran out of in the last room.</p>
<h4>More Encounter Design Philosophy: Making the Most of Minions</h4>
<p>One downside of XP budgets is that you always run out of XP way before you have what you feel like are enough critters. Especially after you&#8217;ve noticed that critters that are a CR of 2 or more levels below the APL tend to have a really hard time hitting PCs with much of anything. What to do? We need some &#8220;minion&#8221; rules for this!</p>
<p>&#8230;Well, no, not really. It actually works fairly well with just a bit of tweaking.</p>
<p>First, if you have 9 kobolds swarming over a PC, for the love of Mike, don&#8217;t roll nine d20s hoping one of them will get the 20 they need to hit that PC. Have six kobolds use Aid Another instead of attacking directly: suddenly you have three kobolds each with +6 to hit, which is much more dangerous!</p>
<p>Second, use your minions where they&#8217;re most effective, i.e., going after the squishy party members. Nine kobolds swarming a fighter = nine soon-to-be-dead kobolds. Nine kobolds swarming a wizard = a wizard who&#8217;s in trouble. Three kobolds grappling a wizard with +6 = a wizard who is completely shut down.</p>
<p>That said&#8230; don&#8217;t bother adding elements that are CR-5 or lower to an encounter. Or if you do, treat them like flavor text and don&#8217;t actually bother with the math involved.</p>
<h3>Rewards (Experience, Treasure, etc.)</h3>
<p>This depends on your campaign model. The default is to divide the XP value of the encounter equally among those who participated in it. To keep characters in the general vicinity of the expected wealth per level, you should also either place treasure in the encounter (&#8220;Loot the bodies, yay!&#8221;) or arrange for the party to receive the appropriate amount of treasure as a quest reward (&#8220;The ogre and his goblin cronies didn&#8217;t have anything but fleas, but the duke had a price on their heads of 1,000 gp!&#8221;). The amount of treasure each encounter earns varies depending on the Slow/Normal/Fast XP option chosen for your campaign, and <a href="http://www.d20pfsrd.com/gamemastering#TOC-Table-Treasure-Values-per-Encounter">that info can be found here</a>.</p>
<h3>And There You Have It!</h3>
<p>Really, that&#8217;s it in a nutshell. Very simple&#8211; much simpler to <em>do</em> than it actually was to write down. There&#8217;s more nuances and all sorts of add-on topics, particularly on the topic of ad-hoc APL or CR adjustments for terrain, gear, etc., but most of those boil down to judgement calls anyway. If you&#8217;re fighting ice giants in a lava pit, guess what: their CR is actually much lower than it would be if you were fighting them in a blizzard, and you should adjust accordingly. Similarly, if that ogre is armed with a <em>+4 vorpal humanslayer</em>&#8230; he&#8217;s probably higher than CR 3.</p>
<p>So get on out there and build some encounters! <img src='http://gneech.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>-The Gneech</p>
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		<title>Dragging Into the Dungeon</title>
		<link>http://gneech.com/rpg/dragging-into-the-dungeon/</link>
		<comments>http://gneech.com/rpg/dragging-into-the-dungeon/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 20:48:07 +0000</pubDate>
		<dc:creator>The Gneech</dc:creator>
				<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[dungeons and dragons]]></category>
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		<description><![CDATA[So in case you haven&#8217;t heard the news, there&#8217;s officially another new edition of D&#038;D in the works. I&#8217;ve been largely indifferent to the news for a variety of reasons that have more to do with my trust (or lack thereof) for WotC&#8217;s commitment to it than anything to do with the &#8220;dream team&#8221; of [...]]]></description>
			<content:encoded><![CDATA[<p>So in case you haven&#8217;t heard the news, there&#8217;s officially another new edition of <em>D&#038;D</em> in the works. I&#8217;ve been largely indifferent to the news for a variety of reasons that have more to do with my trust (or lack thereof) for WotC&#8217;s commitment to it than anything to do with the &#8220;dream team&#8221; of designers they pulled together to work on it or my feelings towards <em>D&#038;D</em>/gaming generally.</p>
<p>That said, I did feel some glimmerings of interest today, as the <a href="http://critical-hits.com/">Critical Hits</a> Twitter feed live-tweeted a chat happening on the WotC website. You can find a pretty good summary of the key points on <a href="http://trollishdelver.blogspot.com/2012/01/what-we-learnt-from-first-d-next.html">Trollish Delver</a>, except for what I actually thought was the most potentially interesting aspect of it: namely the concept of modular design.</p>
<p>The model the development team is going with is a very simple, streamlined &#8220;core game,&#8221; with all sorts of add-on &#8220;modules&#8221; you can use or ignore at will. Like a crunchy, tactical game? Add the &#8220;miniatures mode&#8221; rules. Prefer a skill-heavy, intriguey game? Add the &#8220;story mode&#8221; rules. etc.</p>
<p>This is a big, ambitious idea and in a lot of ways the perfect cure for what made 4E such a debacle, if they can pull it off. My experience with 4E was that it &#8220;allowed&#8221; other modes of play beside miniature-pushing, but it certainly didn&#8217;t &#8220;support&#8221; or &#8220;encourage&#8221; them. This also dovetails nicely with the points mentioned in the Trollish Delver summary about getting away from &#8220;copy-and-paste&#8221; characters and making a broader, more diversified art style.</p>
<p>There was a definite vibe in 4E that &#8220;All OTT Action All the Time! With Flying Chainsaws and Explosions and Veins Popping In Your Forehead!!!&#8221; was the only way to play the game, and everything else was doin&#8217; it wrong &#8212; much to the annoyance of the large swaths of gamers who (like me) didn&#8217;t particularly want to play it that way.</p>
<p>Anyhow, I&#8217;m not exactly ready to jump back on the <em>D&#038;D</em> train yet. As I say, my issues largely stem from a fundamental distrust of WotC, who in response to directives from Hasbro freaked out and blasted the game I once loved into something barely recognizable. Honestly, I don&#8217;t like there being as much money involved in <em>D&#038;D</em> as there is, because that always causes people to turn greedy and stupid.</p>
<p>However, I am warming up to at least the concepts driving the new edition. It&#8217;d take a lot to make me willing to switch from <em>Pathfinder</em> at this stage, especially given the fact that I&#8217;m not actively running anything at the moment, but I am now at least interested in hearing more about it.</p>
<p>-The Gneech</p>
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		<title>Arclight Adventures Launches Today!</title>
		<link>http://gneech.com/talk/arclight-adventures-launches-today/</link>
		<comments>http://gneech.com/talk/arclight-adventures-launches-today/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 12:40:54 +0000</pubDate>
		<dc:creator>The Gneech</dc:creator>
				<category><![CDATA[Gneechy Talk]]></category>
		<category><![CDATA[Arclight Adventures]]></category>
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		<category><![CDATA[steampunk]]></category>

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		<description><![CDATA[Just a quickie little plug for my new comic, finally launching! Click on the cute lil&#8217; dirigible above or go to ArclightAdventures.com for the beginning of a fun ride! -The Gneech]]></description>
			<content:encoded><![CDATA[<p><a href="http://arclightadventures.com"><img src="http://arclightadventures.com/wp-content/uploads/banner_ad_468x60.png" alt="Arclight Adventures: Clockwork capers on the OTHER other side of the world! http://arclightadventures.com"></a></p>
<p>Just a quickie little plug for my new comic, finally launching! Click on the cute lil&#8217; dirigible above or go to <a href="http://arclightadventures.com">ArclightAdventures.com</a> for the beginning of a fun ride!</p>
<p>-The Gneech</p>
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		<title>Eats, Shoots &amp; Leaves, Jan 3</title>
		<link>http://gneech.com/talk/eats-shoots-leaves-jan-3/</link>
		<comments>http://gneech.com/talk/eats-shoots-leaves-jan-3/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 15:19:18 +0000</pubDate>
		<dc:creator>The Gneech</dc:creator>
				<category><![CDATA[Gneechy Talk]]></category>
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		<description><![CDATA[This year my desk calendar is taking a break from the Forgotten English and is instead epigrams from Lynne Truss, author of Eats, Shoots &#038; Leaves. Periodically, when there&#8217;s a particularly good one, I shall repost them here. For instance, this past Tuesday&#8217;s&#8230; While significant variations exist between British and American usage, these are matters [...]]]></description>
			<content:encoded><![CDATA[<p>This year my desk calendar is taking a break from the <em>Forgotten English</em> and is instead epigrams from Lynne Truss, author of <em>Eats, Shoots &#038; Leaves</em>. Periodically, when there&#8217;s a particularly good one, I shall repost them here. For instance, this past Tuesday&#8217;s&#8230;</p>
<blockquote><p>While significant variations exist between British and American usage, these are matters for quite rarefied concern. You say &#8220;parentheses&#8221; while we say &#8220;brackets&#8221; &#8230; but to people who call an apostrophe &#8220;one of them floating comma things&#8221; it just doesn&#8217;t matter very much.</p>
<div align="right">&#8211;Lynne Truss, <em>Eats, Shoots &#038; Leaves</em></p></blockquote>
<p>-The Gneech</p>
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		<title>I&#8217;ve Never Forgiven the Barrels for Killing My Son</title>
		<link>http://gneech.com/reviews-2/ive-never-forgiven-the-barrels-for-killing-my-son/</link>
		<comments>http://gneech.com/reviews-2/ive-never-forgiven-the-barrels-for-killing-my-son/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 16:47:01 +0000</pubDate>
		<dc:creator>The Gneech</dc:creator>
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		<description><![CDATA[So a while back, a friend gave me his copy of Dungeons and Dragons: Daggerfaildale, because he couldn&#8217;t get it to run on his computer. And since I&#8217;ve been jonesing for a little goblin smackdown, I decided to give it a shot. [1] Daggerdale is basically like Baldur&#8217;s Gate: Dark Alliance or Everquest: Conquest of [...]]]></description>
			<content:encoded><![CDATA[<p>So a while back, a friend gave me his copy of <em>Dungeons and Dragons: Dagger<strike>fail</strike>dale</em>, because he couldn&#8217;t get it to run on his computer. And since I&#8217;ve been jonesing for a little goblin smackdown, I decided to give it a shot. [1]</p>
<p><em>Daggerdale</em> is basically like <em>Baldur&#8217;s Gate: Dark Alliance</em> or <em>Everquest: Conquest of Norrath</em>, a multiplayer action game with the trappings of <em>D&#038;D</em> &#8230; throw yourself at goblins and mash buttons &#8217;til they die. Theoretically it should be prettier than those, being newer, but it&#8217;s basically the same thing. The only problem is, the makers seem to have decided that instead of just making a similar game in the same genre, they would just do a wholesale copy/paste and call it a day.</p>
<p>These games don&#8217;t generally mess with a complicated plot, right? Well, the makers of the game apparently decided to go with that &#8220;etcetera, etcetera&#8221; mindset and really just phoned it in. There&#8217;s some evil guy named Rezlus in a tower who is gonna do some bad thing or other. He&#8217;s always the evil Rezlus. Or maybe &#8220;The&#8217;Evil&#8221; is his first name. What is Rezlus like or about, other than evil? No idea, except that he&#8217;s blue. And apparently worships Bane. But really, that&#8217;s enough, right? Anyhow, obviously, y&#8217;all gotta knock off all that evil, so !Galadriel teleports you into a dwarf mine so you can smash barrels and even occasionally fight a goblin. (Presumably !Gandalf was busy.)</p>
<p>Barrels. Really. Why. They even have the &#8220;barrel-maker crying that people keep smashing his barrels&#8221; joke. Didn&#8217;t <em>Bard&#8217;s Tale</em> put that bit to bed, like ten years ago? Maybe they&#8217;re depending on gamers having a short memory. The first level past the tutorial consists of nothing but a bunch of dwarves standing around while you smash all their barrels. (Smashing barrels is optional, of course, but you&#8217;ll want those health potions later.)</p>
<p>So you have your choice of four characters in the game: the burly white fighter guy, the white elf archer chick, the white dwarf cleric dude, or the androgynous white halfling wizard. [2] Each one is lovingly rendered in shades of sepia, and looks like they&#8217;d rather be doing anything else than going on this adventure. I kinda want to gripe about the lack of options here&#8211; I&#8217;m partial to male elf fighters and female human clerics (for instance), but none of the other games in this genre really give you a choice (<em>Gauntlet II</em> at least gave you color options&#8230;), so I guess there&#8217;s no point in that.</p>
<p>I should point out, that you don&#8217;t necessarily <em>stay</em> sepia. The high point of the game, in terms of low points, had to be when my character picked up a suit of armor that turned him into the Iceman from Marvel Comics. And by this I don&#8217;t mean he was wearing blue armor, I mean his entire body turned bright blue, including his skin, eyes, and hair. I know, fantasy game, magic, yadda-yadda, but wow. Even <em>D&#038;D</em> usually tries to at least keep a <em>little</em> grounding in its quasi-medieval setting. Did some designer really want to be working on a superhero game instead? It was here that it went from &#8220;playable if weak&#8221; to &#8220;just plain silly.&#8221;</p>
<p>Anyway, the game&#8217;s nomenclature is all lifted from <em>4E</em>, but it doesn&#8217;t mean anything. I fought &#8220;level one minions&#8221; with 24 hit points, &#8220;controllers&#8221; who just stood there and beat up on you, and so forth. You have all the usual Strength/Dex/Con stuff, but it&#8217;s all pre-set and doesn&#8217;t seem to actually do much. You fight by clicking the attack button until everything around you is dead, and defend yourself by guzzling health potions. I don&#8217;t know what the multiplayer is like, because that would have required getting another copy for Mrs. Gneech and I wasn&#8217;t willing to actually spend any money on it. We can do the same thing only better by pulling out the old <em>Baldur&#8217;s Gate</em> platformers or <em>Gauntlet: Legends</em>.</p>
<p>In short&#8230; meh. Don&#8217;t waste your time.</p>
<p>-The Gneech</p>
<p>PS: Oh, did I mention that the disk appears to contain nothing but an installer that downloads the game from Steam? Whee!</p>
<p>[1] I more or less hung up my dicebag earlier this year, at least as a gamemaster. I&#8217;d still love to play if I could find a local game, but I haven&#8217;t exactly been actively searching.</p>
<p>[2] Halfling wizard, really? I don&#8217;t get the gaming community&#8217;s fervent desire to include halflings but OMG can&#8217;t have &#8216;em be hobbits, no, no! Really, guys, the only reason to include halflings is because they&#8217;re hobbits. If you don&#8217;t like hobbits, leave halflings out all together. They&#8217;re superfluous otherwise.</p>
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		<title>The Most Horrible of Traditions</title>
		<link>http://gneech.com/talk/the-most-horrible-of-traditions/</link>
		<comments>http://gneech.com/talk/the-most-horrible-of-traditions/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 15:05:27 +0000</pubDate>
		<dc:creator>The Gneech</dc:creator>
				<category><![CDATA[Gneechy Talk]]></category>
		<category><![CDATA[moments]]></category>
		<category><![CDATA[the horrible truth]]></category>
		<category><![CDATA[yog-sothothery]]></category>

		<guid isPermaLink="false">http://gneech.com/?p=1875</guid>
		<description><![CDATA[NOTE: This actually looks better in my LiveJournal. The Gneech.com posting munges the format something awful. And it&#8217;s upon us another year! Look to the sky way up on high There in the night stars are now right Eons have passed Fear now then at last the prison walls break Old Old Ones awake Ones [...]]]></description>
			<content:encoded><![CDATA[<p>NOTE: This actually looks better <a href="http://the-gneech.livejournal.com/2016739.html">in my LiveJournal</a>. The Gneech.com posting munges the format something awful.</p>
<p>And it&#8217;s upon us another year!</p>
<p><object width="420" height="315"><param name="movie" value="http://www.youtube.com/v/ChrBNGFOKFw?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ChrBNGFOKFw?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<pre>Look to the sky
way up on high
There in the night
stars are now right

Eons have passed          Fear
now then at last          the
prison walls break        Old
Old Ones awake            Ones

They will return          They                     Fear
Mankind will learn        will                     the
new kinds of fear         re-                      Old
when they are here        turn                     Ones

They will reclaim         They will reclaim        They will reclaim         They will reclaim
all in their name         all in their name        all in their name         all in their name
Hopes turn to black       Hopes turn to black      Hopes turn to black       Hopes turn to black
when they come back       when they come back      when they come back       when they come back

Ignorant fools            Ignorant fools           They                      Ignorant fools
Mankind now rules         Mankind now rules        will                      Mankind now rules
where they ruled then     where they ruled then    walk the                  where they ruled then
It's theirs again         It's theirs again        Earth again               It's theirs again

Stars brightly burning    They will return         Stars brightly burning    They will return
boiling and churning      Mankind will learn       up in the gloom           Mankind will learn
bode a returning          new kinds of fear        bode a returning          new kinds of fear
season of doom            when they are here       season of doom            when they are here

Scary scary scary         They                     Look to the sky           They
scary solstice            will return              there up on high          will
very very very            They                     Stars brightly burn       re-
scary solstice            will return              Old Ones return           turn

Up from the sea           Bring-                   Bring-                    Bring-
from underground          ing                      ing                       ing
down from the sky         cer-                     cer-                      cer-
They're all around        tain                     tain                      tain

They will return          Doom!                    Doom!                     Doom!
Mankind will learn        ...                      ...                       ...
new kinds of fear         ...                      ...                       ...
when they are here        ...                      ...                       ...

Look to the sky           Fear
way up on high            the
There in the night        Old
stars are now right       Ones

Eons have passed          They                     Fear
now then at last          will                     the
prison walls break        re-                      Old
Old Ones awake            turn                     Ones

Madness will reign        Madness will reign       Madness will reign        Madness will reign
terror and pain           terror and pain          terror and pain           terror and pain
Woes without end          Woes without end         Woes without end          Woes without end
where they extend         where they extend        where they extend         where they extend

Ignorant fools            Ignorant fools           They                      Ignorant fools
Mankind now rules         Mankind now rules        will                      Mankind now rules
where they ruled then     where they ruled then    master this               where they ruled then
It's theirs again         It's theirs again        planet again              It's theirs again

Stars brightly burning    They will return         Stars brightly burning    They will return
boiling and churning      Mankind will learn       up in the gloom           Mankind will learn
bode a returning          new kinds of fear        bode a returning          new kinds of fear
season of doom            when they are here       season of doom            when they are here

Scary scary scary         They                     They will return          They
scary solstice            will return              Mankind will learn        will
Very very very            they                     new kinds of fear         re-
scary solstice            will return              when they are here        turn

Up from the sea           Man                      Man                       Man
from underground          has                      should                    has
down from the sky         much                     fear                      much
They're all around        to                       to                        to

Fear                      Fear                     Look to the sky           Fear
...                       ...                      way up on high            ...
...                       ...                      There in the night        ...
...                       ...                      stars now are right       ...

They will return...       They will return...      They will return...       They will return...</pre>
<p>Care of <a href="http://www.cthulhulives.org/solsticecarol.html">The H.P. Lovecraft Historical Society</a>.</p>
<p>Merry Christmas. <img src='http://gneech.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>-The Gneech</p>
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