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	<description>John &#039;The Gneech&#039; Robey&#039;s comics, writing, and art.</description>
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		<title>Fictionlet</title>
		<link>http://gneech.com/stories/brigid-and-greg-fictionlets/fictionlet-239/</link>
		<comments>http://gneech.com/stories/brigid-and-greg-fictionlets/fictionlet-239/#comments</comments>
		<pubDate>Thu, 17 May 2012 13:50:30 +0000</pubDate>
		<dc:creator>The Gneech</dc:creator>
				<category><![CDATA[Brigid and Greg Fictionlets]]></category>
		<category><![CDATA[brigid & greg]]></category>
		<category><![CDATA[fictionlet]]></category>

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		<description><![CDATA[&#8220;So how about that Irene Adler episode of Sherlock?&#8221; said Alex, scooping a handful of pretzel sticks out of a bowl that walked by. &#8220;Was that awesome or what?&#8221; &#8220;Eh,&#8221; said Greg, as if it were a subject he&#8217;d rather not talk about, &#8220;I dunno&#8230;&#8221; &#8220;Oh, here it comes,&#8221; said Alex. &#8220;Let me guess, you [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;So how about that Irene Adler episode of <em>Sherlock</em>?&#8221; said Alex, scooping a handful of pretzel sticks out of a bowl that walked by. &#8220;Was that awesome or what?&#8221;</p>
<p>&#8220;Eh,&#8221; said Greg, as if it were a subject he&#8217;d rather not talk about, &#8220;I dunno&#8230;&#8221;</p>
<p>&#8220;Oh, here it comes,&#8221; said Alex. &#8220;Let me guess, you think it&#8217;s too sexy, right? You hate that they <em>dare</em> put eroticism into your oh-so-intellectual Sherlock Holmes stories, don&#8217;t you?&#8221;</p>
<p>&#8220;Well, no,&#8221; said Greg, &#8220;that&#8217;s not it. I mean, I <em>don&#8217;t</em> like that, but I&#8217;ve pretty much come to expect it from anything on television&#8211; everyone in show business is constantly giggling like a 13-year-old about how &#8216;naughty&#8217; they are. Why should <em>Sherlock</em> be any different? That&#8217;s not what bugged me about it, but I haven&#8217;t quite put my finger on what it was.&#8221;</p>
<p>&#8220;How about this?&#8221; said Brigid, and swigged her drink. &#8220;They pretend to make Irene Adler a &#8216;strong woman&#8217; by turning her into a dominatrix, specifically for the purpose of knocking her back down again. How about, for having the gall to be so uppity that she actually gets a brief advantage over Sherlock, she has to go all fluttery over him, then get swatted and crushed into crying and begging? How about the way at the end she&#8217;s finally <em>kneeling</em> in a freakin&#8217; <em>burqa</em>, where she gets <em>rescued</em> like a goddamn damsel in distress because Sherlock had the &#8216;grace&#8217; to be merciful after putting a whore in her place? How about because it&#8217;s the same damn misogynistic crap, just with a fresh coat of paint?&#8221;</p>
<p>Greg blinked at Brigid for a moment, then said, &#8220;Yeah, I think that might be it.&#8221;</p>
<p>-The Gneech</p>
<p><a href="http://gneech.com/stories/brigid-and-greg-fictionlets/fictionlet-238/"><-- previous B&#038;G</a></p>
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		<title>Bustin&#8217; Makes Me Feel Savage</title>
		<link>http://gneech.com/rpg/bustin-makes-me-feel-savage/</link>
		<comments>http://gneech.com/rpg/bustin-makes-me-feel-savage/#comments</comments>
		<pubDate>Wed, 16 May 2012 15:17:02 +0000</pubDate>
		<dc:creator>The Gneech</dc:creator>
				<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[geekery]]></category>
		<category><![CDATA[Ghostbusters]]></category>
		<category><![CDATA[rpgs]]></category>

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		<description><![CDATA[So I&#8217;ve decided to give Savage Worlds a bash for the next session (at least) of my Ghostbusters campaign, so see how we all like it. I&#8217;ve translated all the PCs from the UHM system (hardly an exact process) and started writing up a few critters for practice. I&#8217;m also writing up a rules summary [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve decided to give <a href="http://www.peginc.com/games/savage-worlds/"><em>Savage Worlds</em></a> a bash for the next session (at least) of my Ghostbusters campaign, so see how we all like it. I&#8217;ve translated all the PCs from the UHM system (hardly an exact process) and started <a href="http://gneech.com/rpg/monstermonday/monday-monster-slimer/">writing up a few critters for practice</a>. I&#8217;m also writing up a rules summary doc for my players, with modifications for the setting.</p>
<p>I took some inspiration from <a href="http://greywolf.critter.net/ghostbusters.htm">Graywolf&#8217;s &#8220;Savage Ghostbusters&#8221;</a>, but actually ended up using the gear stats from the <a href="http://www.peginc.com/shop/savage-worlds-horror-companion/">Horror Companion</a> (I love that <em>SW</em> has official stats for proton packs and ghost traps), with my own house rules for the application of psychomagnetheric slime. It&#8217;s very much a work in progress, as I get the hang for how <em>SW</em> actually behaves in play. I&#8217;ve got as good a grasp as I can get on the rules just from reading, but how a game reads and how it behaves at the table are usually two very different things.</p>
<p>One thing I&#8217;m undecided on, is the use of miniatures. <em>Savage Worlds</em>, for all its rules-liteness, is written with the assumption that you&#8217;ll be using minis, and while I like using miniatures for my <em>Pathfinder</em> game, I&#8217;m not sure I really want to be pulling out the mat and figs for busting spooks. <em>Ghostbusters</em> (when done right, anyway) alternates back and forth between freewheeling and terrifying, neither of which are really well served by counting squares; on the other hand, one of the fun things about <em>Ghostbusters</em> is how busting spooks is &#8220;just a job,&#8221; like being a plumber (or possibly an exterminator), and I can see how having the miniatures could make it feel more like blue-collarey work. (&#8220;Yo, Iggy, ya got yerself a nasty free-floating vapor at about ten yards, hit that sucker up with a capture stream and it&#8217;s Miller Time.&#8221;)</p>
<p>The fact that there aren&#8217;t easily-convertible <em>Ghostbusters</em> miniatures doesn&#8217;t help, but isn&#8217;t really that big a factor&#8211; I could easily make Cardboard Heroes-style figs if I wanted to. There have also been some <a href="http://protoncharging.com/2011/05/05/master-mini-painter-makes-himself-a-set-of-ghostbusters-minis/"><strong>really</strong> nice custom minis made</a>, but that&#8217;s a bit of a stretch for my sculpting chops and would take forever.</p>
<p>I&#8217;ll poll my players on the topic (HEY PLAYERS: Weigh in on this! &#8230;That was easy.) and see what they have to say. I&#8217;ve certainly got plenty of monsters I could use as spook figs.</p>
<p>-The Gneech</p>
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		<title>Monday Monster: Slimer</title>
		<link>http://gneech.com/rpg/monstermonday/monday-monster-slimer/</link>
		<comments>http://gneech.com/rpg/monstermonday/monday-monster-slimer/#comments</comments>
		<pubDate>Mon, 14 May 2012 14:00:32 +0000</pubDate>
		<dc:creator>The Gneech</dc:creator>
				<category><![CDATA[Monster Monday]]></category>
		<category><![CDATA[Ghostbusters]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[Savage Worlds]]></category>

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		<description><![CDATA[Slimer, a.k.a. the Onionhead, a.k.a. the Sedgewick Spud, is a fairly baseline Class V Free-Roaming Vapor, believed to be a &#8220;remnant,&#8221; i.e., an ectoplasmic &#8220;echo&#8221; of a living person, rather than the actual spirit of that person. In Slimer&#8217;s particular case, it is speculated that he is the remnant of a well-known television personality who [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gneech.com/wp-content/uploads/2012/05/slimer_by_gneech.png"><img src="http://gneech.com/wp-content/uploads/2012/05/slimer_by_gneech.png" alt="Slimer, drawn by The Gneech" title="slimer_by_gneech" width="300" height="300" class="alignright size-full wp-image-2062" /></a>Slimer, a.k.a. the Onionhead, a.k.a. the Sedgewick Spud, is a fairly baseline Class V Free-Roaming Vapor, believed to be a &#8220;remnant,&#8221; i.e., an ectoplasmic &#8220;echo&#8221; of a living person, rather than the actual spirit of that person. In Slimer&#8217;s particular case, it is speculated that he is the remnant of a well-known television personality who died of a drug overdose while staying in the Sedgewick Hotel. The television personality&#8217;s inexhaustible appetite for food, drink, and other earthly pleasures, combined with the highly PKE-charged architecture of the Sedgewick hotel, caused this spook to manifest with an ironically insatiable gluttony. For all of Slimer&#8217;s desire to consume all food, drink, candy, and so forth, it merely passes right through him and just ends up on the floor in a disgusting mess.</p>
<p>As spooks go, Slimer is fairly harmless, but that&#8217;s mostly a factor of his essentially benevolent nature. Barely even sentient, Slimer tends to be clueless and whimsical, with a cowardly streak&#8211; if he were more viciously inclined, he would be capable of being hazardous. As it is, he generally just trashes the place and covers everything with slime in the process.</p>
<blockquote>
<h3>Slimer (Wildcard)</h3>
<p><em>Type V Full-Roaming Vapor</em></p>
<hr />
<b>Creature:</b> Phantasm<br />
<b>Attributes:</b> Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d6<br />
<b>Skills:</b> Fighting d6, Intimidation d6, Notice d6, Spellcasting (Arcane) d8, Stealth d8, Throwing d6<br />
<b>Pace:</b> 8 (run die d10), <b>Parry:</b> 5, <b>Toughness:</b> 5, <b>Charisma:</b> -2<br />
<b>Bennies:</b> 2, <b>Power Points:</b> 10<br />
<b>Gear:</b> Thrown Objects d6 (Str+d4, 3/6/12)</p>
<hr />
<b>Special Abilities:</b><br />
Quirk (Gluttony)<br />
Ugly<br />
Arcane Magic<br />
Ethereal<br />
Fear<br />
Flight (Ghostly)</p>
<hr />
<b>Arcane Powers:</b><br />
<strong>Slime (Entangle)</strong> Restrained target suffers -2 Pace and skills linked to Agi and Str; Break free with Str or Agi; Single target costs 2 points, Medium Burst Template costs 4<br />
<strong>Speed</strong> Doubles target&#8217;s Pace; Running is free with raise<br />
<strong>Telekinesis</strong> Move single target weighing 10lbs times Spirit die type (50lbs with raise); Weapons use arcane skill and Spirit; Drop does Spirit+d6 damage
</p></blockquote>
<p style="font-size: 10px;">Text and artwork by John &#8220;The Gneech&#8221; Robey. &#8220;Slimer&#8221; and Ghostbusters copyright Sony Pictures and used for fan purposes only. &#8220;The Onionhead Ghost&#8221; originally created by Dan Akroyd. Stat block created by Hero Lab® (Registered Trademarks of LWD Technology, Inc. Free download at <a href="http://www.wolflair.com">http://www.wolflair.com</a>). Some inspiration drawn from <a href="http://greywolf.critter.net/ghostbusters.htm">&#8220;Savage Ghostbusters&#8221;</a> by T. Jordan &#8220;Greywolf&#8221; Peacock. <em>Savage Worlds</em> is Copyright © 2004-2012 by Pinnacle Entertainment Group. All rights reserved.<br />
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		<title>The Savage World of Ghostbusters?</title>
		<link>http://gneech.com/rpg/the-savage-world-of-ghostbusters/</link>
		<comments>http://gneech.com/rpg/the-savage-world-of-ghostbusters/#comments</comments>
		<pubDate>Tue, 08 May 2012 18:33:26 +0000</pubDate>
		<dc:creator>The Gneech</dc:creator>
				<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[geekery]]></category>
		<category><![CDATA[Ghostbusters]]></category>
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		<description><![CDATA[So in happier thoughts, I&#8217;ve been contemplating what I want to do with my Ghostbusters campaign. Not so much plot-wise, I&#8217;ve got that worked out for now, but just in terms of game mechanics. The old WEG Ghostbusters Universal How-Much (UHM) system (which later evolved into the d6 System they used for Star Wars et [...]]]></description>
			<content:encoded><![CDATA[<p>So in happier thoughts, I&#8217;ve been contemplating what I want to do with my <em>Ghostbusters</em> campaign. Not so much plot-wise, I&#8217;ve got that worked out for now, but just in terms of game mechanics. The old WEG <em>Ghostbusters</em> Universal How-Much (UHM) system (which later evolved into the d6 System they used for <em>Star Wars</em> et al.) is certainly fast and light, but I dunno, it just feels lacking somehow. I mean, it would be serious overkill to use something as gamey as <em>d20</em> for a comedy-horror campaign, but I often find myself wishing for something with just a little more structure than the &#8220;Throw ALL the Brownie Points at it!&#8221; UHM system.</p>
<p>So I&#8217;m looking at three basic options, and tossing them out here for interested parties to throw in their own $0.02 if they so desire. Input welcome and desired!</p>
<h3>BRP/5 &#8212; a.k.a. &#8220;Call of Cthulhu on a d20&#8243;</h3>
<p>I&#8217;ve tinkered around before with a homebrew version of BRP (i.e., the system used for <em>Call of Cthulhu</em>), which runs off a d20 rather than d% just to keep the math simpler. So for example, if your <em>CoC</em> character has 55% in a skill, the BRP/5 version would have &#8220;+11&#8243; with that skill, with the idea being that you roll and try to beat a 20.</p>
<p>The advantage of BRP is that it&#8217;s fairly fast and flexible, but still is a granular enough system to feel like it has some meat to it. The disadvantage in this particular case is that I&#8217;d have to do all the system converting, which is something I enjoy tinkering around with but will definitely take some time.</p>
<h3>Savage Worlds</h3>
<p>One strong contender that I&#8217;m looking at is <em>Savage Worlds</em>. Billed as &#8220;Fast! Furious! and Fun!&#8221; <em>Savage Worlds</em> has a lot of fans among people who like generic systems but don&#8217;t like the mathiness of GURPS or HERO. I&#8217;ve never actually <em>played</em> it before, but I do own a copy of the &#8220;Explorer&#8217;s Edition&#8221; and have poked around with it a little. The basic rule seems to be that you have Stats/Skills represented by a d4, d6, d8, d10, or d12, and you need to beat a 4 to succeed. Combat is a &#8220;Fighting&#8221; or &#8220;Shooting&#8221; skill check, followed by rolling damage and comparing it to a target&#8217;s toughness&#8211; beat it and they take a wound, fail and nothing happens. It also has a built-in &#8220;Wild Die&#8221; mechanic that could easily be remapped to the Ghost Die, which is one of my favorite mechanics of the UHM system.</p>
<p>Seems pretty straightforward; the hard part would be getting used to all the nomenclature (&#8220;raises&#8221; for &#8220;criticals,&#8221; &#8220;aces&#8221; for &#8220;rolling the max,&#8221; etc.) and system quirks (drawing playing cards for initiative, for instance). The most complex part of the system appears to be the actual character creation rules, which are a point-based system that changes the cost of things based on prerequisites and such. Doing it on paper would probably give me a headache, but it&#8217;s easy enough to do with Hero Labs.</p>
<p><em>Savage Worlds</em> has the advantage of already having been written and there being resources for it out there, while still being a fast-moving rules-lite system (at least, once we get used to it) that&#8217;s still a bit more robust than the UHM system. The disadvantage, of course, is that it&#8217;s a new system we&#8217;ve never played before and have no idea what it&#8217;ll actually be like in play. Of course, we could always just try it for a few sessions and see what we think.</p>
<h3>Option Three: If It Ain&#8217;t Broke, Don&#8217;t Fix It</h3>
<p>Of course, the UHM system <em>does</em> work well enough and there&#8217;s little compelling reason we couldn&#8217;t just stick with it other than my never-ending desire to tinker with things. Not knowing my players&#8217; opinions on the subject, it&#8217;s hard to say (hence this post). If they are attached to the UHM system (or just loathe to learn a new one), it&#8217;s certainly still an option on the boards.</p>
<p>Any thoughts on the subject?</p>
<p>-The Gneech</p>
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		<title>Comments Temporarily Disabled</title>
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		<pubDate>Mon, 07 May 2012 13:32:57 +0000</pubDate>
		<dc:creator>The Gneech</dc:creator>
				<category><![CDATA[Gneechy Talk]]></category>
		<category><![CDATA[site stuff]]></category>

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		<description><![CDATA[Gneech.com is getting hammered by spam commenters for some reason, so I am disabling comments on the website for now. All of my posts are copied over to the-gneech.livejournal.com, and comments are welcome there in the interim. I&#8217;ll turn comments back on here when the anti-spam plugins have caught up with the latest round of [...]]]></description>
			<content:encoded><![CDATA[<p>Gneech.com is getting hammered by spam commenters for some reason, so I am disabling comments on the website for now. All of my posts are copied over to the-gneech.livejournal.com, and comments are welcome there in the interim. I&#8217;ll turn comments back on here when the anti-spam plugins have caught up with the latest round of jerks.</p>
<p>-The Gneech</p>
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		<title>Monday Monster: Vanity Duchesne</title>
		<link>http://gneech.com/rpg/monstermonday/monday-monster-vanity-duchesne/</link>
		<comments>http://gneech.com/rpg/monstermonday/monday-monster-vanity-duchesne/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 23:28:46 +0000</pubDate>
		<dc:creator>The Gneech</dc:creator>
				<category><![CDATA[Monster Monday]]></category>
		<category><![CDATA[Ghostbusters]]></category>
		<category><![CDATA[rpgs]]></category>

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		<description><![CDATA[Vanity Duchesne was, in life, a well-to-do social climber who married a retired admiral and lived large among the elite of Washington, D.C. Little did her husband know, when he bought her that bracelet for her 85th birthday, that it was a cursed focus for dark PKE. She died later that same year, respected by [...]]]></description>
			<content:encoded><![CDATA[<p>Vanity Duchesne was, in life, a well-to-do social climber who married a retired admiral and lived large among the elite of Washington, D.C. Little did her husband know, when he bought her that bracelet for her 85th birthday, that it was a cursed focus for dark PKE.</p>
<p>She died later that same year, respected by all, and was buried in the Duchesne family plot&#8211; the second largest in the cemetery. But now she has risen from the grave&#8230; to demand that she be moved to a plot with a better view of the Potomac.</p>
<blockquote><h3>Vanity Duchesne</h3>
<p><em>Class IV Focused Full Torso Repeater (Physical, Intelligent)</em><br />
<strong>Muscles</strong> 3 (Claw Her Way Up From the Grave 6)<br />
<strong>Moves</strong> 3 (Duck Behind Cover 6)<br />
<strong>Brains</strong> 2 (Know Social Status 5)<br />
<strong>Cool</strong> 2 (Raise a Fuss 5)<br />
<strong>Power</strong> 4; <strong>Ectopresence</strong> 8</p>
<hr />
<strong>Goal</strong> Be the Belle of the Cemetery<br />
<strong>Special Abilities</strong> Fly, Poltergeist, Summon Pests<br />
<strong>Weaknesses</strong> Motivator (remove her bracelet, and she will be put to rest); Restricted (only manifests midnight-dawn)<br />
<strong>Appearance</strong> Rich, portly, snobbish, and dead; sort of a zombie Margaret duMont. Whenever she uses a power, someone looking for unusual effects may attempt a Brains 15 roll to spot that her bracelet glows even more than usual.</p>
<h3>Animated Mink Wrap</h3>
<p><em>Class V Materialized Focused Fashion Faux-Pas (Physical, Mindless)</em><br />
<strong>Muscles</strong> 4 (Entangle 7)<br />
<strong>Moves</strong> 3 (Dodge 6)<br />
<strong>Ectopresence</strong> 3</p>
<hr />
<strong>Goal</strong> Protect Mommy!<br />
<strong>Appearance</strong> Vanity’s favorite fashion accessory, she was buried with it. Now it growls, bites, and attacks anybody who threatens her.</p>
<h3>Bitey Skulls</h3>
<p><em>Class II Materialized Focused Nuisance (Physical, Mindless)</em><br />
<strong>Muscles</strong> 1 (Bite 4)<br />
<strong>Moves</strong> 2 (Dodge 5)<br />
<strong>Ectopresence</strong> 1 (destroyed on successful hit)</p>
<hr />
<strong>Goal</strong> Bite Ghostbusters<br />
<strong>Appearance</strong> Bouncy, roly-poly, clattering pile of skulls that Vanity animates with her Summon Pests power. Roll 4d6 (Vanity’s Power): every 3 points rolled creates a pile of Bitey Skulls. If she rolls a ghost, add +1 to the stats of all piles created. These are not terribly dangerous, but they do give Vanity time to flee when threatened.</p>
<h3>Ghostly Yap Dogs</h3>
<p><em>Class VI Focused Status Symbol (Ectoplasmic, Mindless)</em><br />
<strong>Power</strong> 3; <strong>Ectopresence</strong> 3</p>
<hr />
<strong>Goal</strong> Protect Mommy<br />
<strong>Special Abilities</strong> Horrid Barking (Power vs. Cool or Ghostbuster is at +5 Difficulty to all actions for a round from distraction); Slime Bite<br />
<strong>Appearance</strong> A small pack of ghostly yap dogs with diamond-studded collars (unfortunately also ghostly). Although it appears as 3-5 dogs in any given manifestation, it is a single creature created by Vanity’s Summon Pests power (DC 10, rolling a ghost gives the dogs +1 to all stats).</p></blockquote>
<p>Who ya gonna call?</p>
<p>-The Gneech</p>
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