Posts Tagged ‘Comics and Art’
As things have developed, both public and private, I have decided that my I need to change my priorities in the upcoming months. To that end, I need to put By Elves Abandoned on the back burner and work on other things. Instead of working on those other things and feeling guilty about not hitting wordcount goals for NaNoWriMo, I’ve decided to simply let that go.
The book still has a lot of potential, and I expect to pick it up again before too long, it’s purely a matter of timing. Maybe my own personal NaNoWriMo will come in February, we’ll see!
Suburban Jungle will keep going, and punting on NaNo will hopefully give me time to fix up lingering issues I’m having with the current storyline and the direction the comic is taking generally. Fortunately, that only takes me a couple of days a week and could be done at night or on the weekends as needed. I am also still working on finding a publisher for Sky Pirates of Calypsitania.
How Not to Suck at Overwatch is also going to go quiet for the foreseeable future. It was a fun project and I enjoyed it (and I’m very grateful to the friends and fans who made it possible), but at least for now I have other things I need to concentrate on.
As for what I am working on, that’s not in a stage where I’m ready to tell the world. But when the time comes, I will! But until then, I’ve got commissions to finish and a comic to draw, so I’d better get to work.
First item of news: Issue Five launches on November 14th. I’m still kinda trying to figure out what I’m doing with it, but I’ve also reached the point where if I don’t set a deadline, it’ll languish, and I need to force my mental waveform to collapse (so to speak). I’m also going to be working on NaNoWriMo at the same time, and posting chunks of the NaNo project to my Patreon page for supporters.
Which leads to the topic of Patreon. I think I need to just come out and say it: I am terrible at running a Patreon. I have never been good at the “business hustle” part of being a professional artist, it’s just an alien world to me– and honestly, mental bandwidth I’ve been burning on trying to figure it out has been not just wasted, but siphoned away from the actual process of making the art. In short, I can run the business or make the product, but I can’t do both, and I need to stop trying.
How does that effect my Patreon? Well, my first inclination was to simply delete it entirely. But the strange thing about it is that many of my supporters have said they don’t really care about the “rewards” levels anyway, they just want to support my work. It’s kinda like the old Paypal tip jar, just a little more formalized.
So I’ve decided to leave the Patreon up, but I’m going to remove the reward tiers and make it a simple binary, “yes, you’re a subscriber, or no you aren’t” system. All subscribers will have access to all the Patreon content, which will include immediate comic page postings, draft chapters of books in progress, and so forth. I am also looking at changing it to a “per posting” model, and would be curious to hear any opinions folks have on the topic.
In any case, I’m going to make this change now, between monthly cycles, to give people plenty of time to adjust and/or bail if they wish.
Thanks for your patience! I hope to have some cool stuff for you soon.
Hey, hey! Every once in a random period, I put up a little post welcoming my new readers and keeping everyone abreast of what’s coming up!
Welcome New Readers!
<3 <3 <3
…Not a lot more to say about that, actually. Got questions? Comments? Suggestions? I’d love to hear ’em, in the comments or via e-mail (thegneech at gmail dot com)! I’d also love to know how you came to be here. Suburban Jungle? Are you a Twitter follower? WHOOOO ARRRRRE YOOOOU?
Suburban Jungle Issue Five!
The cover is up! I’m going start drawing pages this week, with my current plan being for the issue to begin running September 5. I’m not going to set that date into stone yet tho, just in case things randomly go pear-shaped, as they have a tendency to do around here.
Sky Pirates of Calypsitania and NaNoWriMo
There is some hopeful activity on the novel front! Alas, I can say no more for fear of jinxing it, but I am excited and hope it works out! In the meantime, I am working on an outline for a sequel novel, under the working title of Eternal Promises, with an eye towards writing the actual manuscript (or at least large chunks of it) over the course of NaNoWriMo. (Which means, among other things, I need to get as much of issue five done as possible by the end of October!) Eternal Promises will finally bring the intended-but-never-produced first story from Arclight Adventures to the light of day, which makes me happy.
Overwatch Play of the Game Badges and Videos
There are only a few badge commissions left, but I do have a complete “Victory Poses Plus Badges” group commission that I will be trying to finish over August and September. (Because let’s face it, I won’t be drawing enough, right? ¬.¬ ) I only have footage for one more Learning Not to Suck at Overwatch video right now, which will probably go up sometime this week, but I imagine that series will be going for a bit longer. I’d love to know what (if anything) people think of it, beyond the obvious “There’s a watermark on the video and your microphone is wonky.” Think of those elements as… uh… charmingly kitschy? I don’t have the budget to fix them at the moment. 😉
My next convention will be Midwest Furfest in December, where you should be able to find me in the Artist Alley most of the time. Due to budget constraints, I am currently trying to find someone to take over my Dragon*Con room; if that doesn’t happen, it’s entirely possible I’ll end up going to that as well, even though I really can’t afford it, on the grounds that the money is committed so I might as well enjoy it.
So that’s the State of the Gneech at the moment. Busy, busy, busy, but creating a lot of stuff that I hope you’ll check out and enjoy. Life is good.
From the “Ideas I Wish I’d Had a Month Before AnthroCon Instead of Two Days” Department…
Yeah, so, Overwatch has been eating my brain. ^.^’ What can I say, it’s an awesome game! So I want an excuse to do art related to it. 😉 Badges! Who doesn’t love badges?
But yeah, the flyer pretty much says it all. $30 gets a glossy photo-quality printed badge in holder mailed anywhere in the U.S., or $25 gets a high-res file so you can print out your own. And if you’re one of my Patreon supporters you get $10 off!
To claim one, you can leave a comment here, or you can e-mail me via thegneech at gmail dot com. Gamsa!
Taking a little break from Ghostbusters  to get into Overwatch. This is a fun action-oriented online game from Blizzard (makers of World of Warcraft ) which is being described as a “hero shooter.”
What’s a “hero shooter”? I have to admit I barely understand the term myself. The shooter part is easy– the controls and interface are standard FPS. The “hero” part apparently refers to the fact that instead of controlling a single player avatar or character, you choose from a variety of characters depending on the needs of the team and the situation. So if your team needs a damage dealer to lead an assault, you might choose the jetpack-boosting soldier, but if they need to defend a point you might choose the sniping archer.
Overwatch has 21 characters currently, broadly grouped into “offense,” “defense,” and “support,” with subcategories of “tank,” “builder,” and “sniper.” Gameplay is fast and woolly: you are grouped up with five other players (either friends you’ve pre-grouped with or randomly-selected players of a similar level/rank) and tossed into an arena against a team of six other randomly-selected players (or AI foes of choosable difficulty). There are basically two missions currently: conquer waypoints, or escort/deny a moving payload.
I’m told it’s somewhat like Team Fortress 2, but as I’ve never played that, I can’t address it.
Now normally this isn’t the sort of thing I would expect to get into, being pretty much all action and no plot. The “payload” being delivered or blocked isn’t even identified beyond being a thing on a truck (it looks vaguely like a giant electromagnet). And I couldn’t tell you what made me interested in checking it out, other than a vague hole in my nerdery where LotRO and Borderlands used to be. But once I decided I wanted to play it, I found myself going on a long and painful journey into the underworld, by which I mean Windows gaming.
The Exciting Adventure of Gneech vs. His Computer
My gaming PC was quite beefy once upon a time. Specifically, around 2008 or so when I bought it to be an awesome platform for playing Lord of the Rings Online. It served me well in that capacity for a long time, and it never had the slightest problem with Borderlands 2, so I fully expected it to be capable of running Overwatch.
Ha, ha, silly me. How was I to know that Microsoft and/or NVidia had imposed mandatory retirement on my video card? (In fairness, the card design is 10+ years old, which is a very long time in the world of computers. But the thing still works! Assuming the fan motor stayed good it’d probably keep on working for 10 more years if the software would support it.) After much wailing and gnashing of teeth about not being able to afford a contemporary gaming rig, I finally took a gamble and bought a new card, basically a 2014-ish version of the same card. Any better/more powerful? Not really, as far as I can see, but it has DirectX 12 drivers, which the old one doesn’t, and that’s what was required for Overwatch to work.
However, the new card and the old system don’t really get along very well. Windows keeps polling the card like the guy in Smooth Criminal: “Video are you okay, are you okay, are you okay video? Video are you okay, are you okay, are you okay video?” But the video card, trying valiantly to render things the game is throwing at it, doesn’t answer quickly enough, so Windows decides, “Oh, the video card must have crashed, let’s reset it.” Which kills the driver, and by extension, kills the game. Usually about 10-30 seconds before the end of the match I’m currently in. -.-
Now this PC (currently on Win 7) is eligible for an upgrade to Windows 10, so I thought that might fix it. I tried to upgrade to 10 before, only to have it keep crashing on the old card, which was not supported by Windows 10 because reasons. I figured, “New card! Specifically states compatible with Windows 10 on the box! Maybe this will fix everything!”
Ha, ha, silly me. So I upgraded to Windows 10… which absolutely refused to acknowledge that there was any graphics card at all other than “Generic Display Adapter.” And you know what Generic Display Adapters don’t do very well? Render 3D objects. So, while I did eventually get Overwatch up and running under Windows 10, it was completely unplayable.
So… finally… I rolled back to Windows 7, and I’m living with a 40% chance that any given match will cause my computer to crash. 😛 The (relatively) good news is that if it’s going to crash, it usually does it early on. If I can get past five minutes in the game, it’ll probably be stable until the end of the session.
I have had a fan very generously offer to build me a new machine and bring it to BronyCon in July, for which I’m super-grateful! Let’s face it, if the worst thing about the whole situation is that I have to wait a little over a month to reliably play the most current video game, I have it pretty damn good.
The Exciting Adventure of Tracer’s Butt
Although the gameplay is fun and engaging in a pure-action kind of way, it’s really the art and character design that appeals to me about Overwatch, as evidenced by the pic at the top of my buddy Inkblitzer and me rendered as D.Va and Tracer, respectively.
And honestly, even then it’s only a few of the characters who stand out. Certainly none of the male ones: with the exception of Winston (who is still basically Beast from the X-Men) they’re all the same tired old tropes of “Weary Soldier,” “Sheriff Shooty McCowboy,” “Wangsty Grim Samurai,” “Cackling NOT-the-Joker With a Bomb” and so on. But Tracer, the game’s mascot, is a Peter Pan-style gadfly who teleports around poking her enemies with sticks (well, bullets, but still). D.Va, my particular fave, is a Korean gamer girl with a bunny on her chest and a giant pink mech who flings herself into crowds of enemies like an enormous bowling ball, knocking them all for a loop. Finally there’s Zarya, who is basically a Rule 63 version of The Heavy from Team Fortress, who deadlifts her giant plasma gun in character introduction screens and regularly invites everyone to the gun show.
The prominence of female characters in the game (and quite probably the fact that they’re way more interesting than the male characters) has of course led to all sorts of internetty nonsense about it all, most famously about a victory pose for Tracer that people decried as being too much about showing off her butt when the character generally isn’t sexualized otherwise. Given that Widowmaker (super-cliche femme fatale sniper in a skintight bodysuit) is all about her catwalk strut, and that Mercy (the healer who literally has wings and a halo) is all “tender goddess,” the complaint was basically “Can we have one female character who is not primarily rendered in terms of the male gaze for a change?”
Blizzard, to their credit, said, “it’s a fair cop” and changed the victory pose, but by then the dweeby fanboys had latched onto the whole business of butts, which can make looking for Overwatch fan art an exercise in eye-rolling as you encounter one “Durr hurr hurr!” Tracer’s Butt piece after another. :-` It’s a minor nuisance, but still causes side-eyes around a character who is otherwise fun and engaging.
Still! It’s a minor issue at best and doesn’t really impact gameplay. So far everyone I’ve encountered actually in the game has been either typically uncommunicative (it’s hard to type in the team channel and shoot at the same time) or has been very nice, with few or no dickweeds encountered so far. While the basics of the game are simple, actually going up against live players is incredibly challenging– I finally had my first victory last night, and it was very satisfying to finally feel like I was getting somewhere after my first attempts were so sad. The game rewards study and perseverance, and that’s a nice feeling I’ve been lacking for some time.
Will I still be playing in six months? I have no idea. Will anyone? It depends on where the game goes, if indeed it goes anywhere. People have been playing Team Fortress 2 for something like a decade now with no signs of stopping. With no single-player story to “beat,” the only way to play the game is in matches with other players, which can be a blessing and a curse. There is no real finish to the game, which means you don’t get people going through the single-player, being “done,” and wandering off. On the other hand, if it gets to the point where players become scarce and every match is made up of one or two humans and a bunch of AI foes, it could become a ghost town real quick.
It’ll be interesting to see how it pans out! And it’s nice to be in on something new for a change. 😉
 Sort of. The first draft is actually finished and I’ll keep posting about it in a day or two.
 Can you believe there’s a movie coming out for that? XD It actually looks pretty entertaining in its own schlocky way.