Posts Tagged ‘fantasy’
It has often been observed that writing is a tough racket. Like, suspiciously so– people have been predicting the death of the written word pretty much as long as there have been written words, but particularly the death of the modern publishing industry as long as there has been a modern publishing industry, despite the fact bookstores tend to be full of people happily shelling out their hard-earned dollars for books even in this post-internet age and that book sales are actually up rather than down. The rates for writers are largely un-moved in decades, and editorial budgets are slashed, but book prices keep going up, so… that money has to be going somewhere.
However, for the time being at least, I am not interested in figuring out that mystery. Publishing for me is largely a giant black box where I put words in one end and, theoretically, money comes out the other. Or at least, that’s how it’s supposed to work.
Granted, I have not submitted that much for publication in the grand scale of things, being largely self-published or having worked mostly with editors who were also friends and colleagues already. But over the course of my writing career, I’ve had far more successes than rejections. In fact, I can only think of three rejections off the top of my head:
- A creature write-up sent to White Wolf for a Werewolf line “monster book” in 1989 or so. This was done hastily, because Bill (the line editor at the time) was in a pinch, and I basically threw together something that belonged in Call of Cthulhu instead. I’m not surprised he didn’t use it– in fact, I would have been more surprised if he had.
- Out In the Cold, my first full-length(ish) novel, sent to an agent c. 1996 in a fit of youthful enthusiasm. This was a cozy mystery, and it didn’t totally suck but it wasn’t great, either. It did at least garner me a very nice handwritten reply praising the narrative voice and depiction of the characters. I eventually decided that mystery writing was probably not where my strengths were and shelved it after that. And finally…
- Sky Pirates of Calypsitania, which as of yesterday has been rejected by one publisher and seven agents, and “soft rejected” by a handful more agents who simply did not respond (“If you do not hear in 4-8 weeks we aren’t interested.”). Of all these, yesterday’s rejection was the hardest.
The reasons why yesterday’s hit me so hard are twofold. First, this agent was specifically seeking steampunk novels– a genre which is notoriously tricky to get people interested in. I was very jazzed to see someone actually wanting steampunk, instead of having a subtext of “Okay, I guess I’ll look at it, but don’t you have any doorstopper fantasy or military SF we could check out instead?”
Second, after the initial query, the agent wrote back to me and asked for a larger sample, which was the first response of any kind on this book beyond a polite form rejection. I knew it wasn’t guaranteed that she would want to move forward after that, but I did think it was quite likely. She wanted steampunk, she liked the first chapter, and her agenting portfolio seemed like just the right fit for this particular book’s eccentricities. Alas, “After a careful reading, I am sorry to say that I don’t believe this project is right for me.” I sent her a thank-you note, and who knows, maybe something else will work later.
But in the meantime, we carry on. I really like this book– even if it weren’t my own it would be one of my favorites– and I honestly think it’s as good as anything out there. I know that steampunk is a long shot, and I know that first-time novelists always have a tough hill to climb. Yes, I’m disappointed, but I’m going to put it away for the weekend and then, come Monday, pull up the next three agents on my list and send it out again.
It is, as has been observed, a tough racket.
So far my efforts to get Sky Pirates of Calypsitania to market have not met with success. The rejections have ranged to form “not at this time” letters to more personal “not at this time” letters, but the net result is the same, i.e., “not at this time.”
I’ve been pretty carefully targeting my pitches to maximize their chances, but alas I am starting to run out of “top tier” possibilities and I have to consider what to do next. As this is my strongest book to date and what I hope will be the beginning of a personal “franchise” (to coin a marketing term), I don’t want to make any giant newbie mistakes that will come back to bite me later, but at the same time, I do need to start making some headway.
So I am now considering self-publication. It’s not really where I wanted to go with this book– my long-term goal for this one is “See it on the shelves at Barnes & Noble.” However, I also need to actually get books out there being read and making money, which they can’t do just sitting on my hard drive receiving rejection letters.
I think I’ve also started making headway on the next book, although it’s still quite vague in my mind, to wit: another book in the same setting as Sky Pirates. As much as I love Verity and Tanya and I want to know more of their story, they’re only two people in a much wider world, and they’ve earned a rest from adventure for a while, the poor dears. Plus, they’re getting out of the airships business (or at least trying to), but I’m still interested in following that thread. So that means finding someone else to write about!
So while what is probably the last round of agent pitches goes out, I’m going to hit the Scrivener corkboard and start plotting. If any of my writing industry friends have suggestions for getting the current book rolling, however, I’d love to hear them!
Okay, now the moving is pretty much dealt with (again and hopefully for the last time any time soon) and my AnthroCon prep is about as far as it can go until it comes time to actually put stuff into the car, it’s time to get back into the writing groove.
And, I think, time to come up with something new. I’ve got chunks of Brigid and Greg, I’ve got a giant blorp of Michael Macbeth, but honestly my brain wants a break from those. I want something new and different to think about.
What that is, I’m not sure yet. I periodically consider writing a fairly standard genre fantasy book, i.e. elves and wizards and things, but I would like to find a way to put a fresh spin on the idea so it’s not just “Howard McTolkienface and the Etcetera of Ditto.” I also want whatever it is to be a project I can have fun with. One of the things that I relished about Sky Pirates of Calypsitania was that Verity and Tanya were fun characters to write about, because of the chemistry between them. The fun was a bit hampered by the harrowing circumstances they lived through, of course… those poor gals are going to have some PTSD to deal with in the next book I suspect, assuming there is one.
A new thing would also come without baggage, or at least with different baggage. B&G and Michael Macbeth both suffer a bit from having a “what they should be like” thing I’m trying to stick to… a new project I could just open up and let it be its own thing. A lot of the stuff that’s been bothering me about my older ideas, can inform the direction I go with new ideas right from the start. I can also outline with a view towards writing 100,000 words, instead of coming up with yet another 60,000 word idea and then being stuck for another half a book to tack onto it. 😛
So I think for the next week or so, depending on how long the process takes, I’m going to simply play around with new ideas and brainstorm, figuring out what I want out of a book, what I would enjoy writing, and what I think would suit the market, and find something that covers that part of the venn diagram that intersects all three. As much as I like Sky Pirates, my discussions with professionals on the topic all suggest that it’s going to be a hard sell for a first novel. So I might have to tuck it into a drawer to pull out later once I’m already a name, so to speak.
Okay, okay, it’s not a monster writeup. But it has a monster in it, and it’s Monday. So deal with it!
Commission for Miertam, possibly the start of a new series, of Twilight learning all about monsters… the hard way. This episode’s entry is that adorable little six-legged tentacular light-warping critter, the displacer beast. Fluttershy, of course, thinks it’s adorable… and clearly Twilight is speechless with admiration!
Such a weird-honkin’ monster and one of my favorites, even if I rarely actually use them. 😀 Inspired originally by “Voyage of the Space Beagle” by A. E. van Vogt if my memory serves correctly, modified slightly and now immortalized by Dungeons and Dragons. Aside from its devious nature, the displacer beast has a permanent illusion of being some distance from its actual body. I never really thought that would actually be that confusing until I started drawing this, but now I can totally see it.
On an artistic note, for this pic I decided to do a piece that used the pony character models but drawn in my own style rather than trying to simply mimic the MLPFIM style. Whattya think?
I may be projecting, but I’m fairly sure I see some Savage Worlds influence in 5E, particularly around inspiration (which acts something like SW bennies) and around the organization of the Lost Mine of Phandelver adventure in the Starter Set, which has an uncanny resemblance to a smallish Plot Point Campaign.
Plot Point Campaigns (or PPCs), for those not familiar, are essentially “campaign-in-a-book” supplements for Savage Worlds in which there is a major story arc (the “plot points,” so to speak), but there are also tons and tons of smaller adventure hooks. Generally speaking no single scenario (including the “big finish”) is longer than a page or two, and everything is very sketchy and loosely-connected. The main thrust of the campaign is usually scattered across the map and delves deeply into the setting’s backstory: in 50 Fathoms, the archetypal PPC, the main campaign is all about discovering the story of the three witches who are drowning the world, and thwarting their apocalyptic plans. But there are so many side stories that it could take years for the players to get there, if ever. The PPC gives you an opening scenario that immediately puts your players into the middle of the action, but where they go from there is pretty much up to them.
Usually in a PPC, later scenarios have “prerequisites” before they can happen: “none of the Colonize Monster Island quests can happen until the players have completed the Discover Monster Island quest,” that kind of thing. But beyond that, there’s very little structure. Don’t give a damn about Monster Island? That’s fine, there’s plenty to do over in Adventurelandia. Some quests are stand-alones, some come in chains, some of them are cross-referencing, and so on. But all are short and usually only developed in the sketchiest way, allowing lots of room for GM interpretation and fleshing out.
The best PPCs also include a method for procedurally-generating content, when the GM needs a “filler adventure” or the players decide to wander off the map. It can be as simple as a handful of “insert here” encounters, or it can be as complex as a matrix of rolling on columns A, B, C, and D to get “The Prince wants you to kidnap/steal the sacred gem of Ul from the tomb of a cursed priest.” 50 Fathoms also has a Traveller-esque trading system, designed to get your characters schlepping stuff from place to place so you can find the interesting patrons in each location. 
It occurred to me, as I was going through Phandelver, that it appears to have been written in a similar way. As a PPC, the Rockseeker Brothers, their attempts to excavate Wave Echo Cave, and the machinations of The Black Spider would be the main plot points, with the Redbrands, Thundertree, Old Owl Well, Wyvern Tor, and Conyberry all being side-stories, and the wandering monster table being the filler “adventure generator.” The main difference is scale. In a PPC, you have a large-scale campaign presented in tiny, sketchy chunks; in Phandelver, you have a small-scale campaign presented in big, detailed pieces.
This, I think, is pretty nifty, and I’d really like to see WotC continue this approach in the future. How cool would a 5E Eberron Plot Point Campaign be, for instance? Not a single mega-adventure like Seekers of Ashen Crown, which only works if your players are willing to follow a single spoon-fed storyline, but a tapestry of scenario hooks so that if your players hop on an airship to Karrnath on short notice, you could just turn to the Karrnath section of the book and have five paragraphs of potential things ready to go when they got there? With bounded accuracy and the flatter power curve, I can imagine a supplement like this really working in a way that it couldn’t have done in 3.x/PF or 4E, and I would actually very much love to see it.
 There’s probably a very interesting blog post to be written about how 50 Fathoms is basically a Traveller campaign with a fantasy skin… but that’s for another time. Or perhaps another blogger.
So the general opinion is that the “necro” in “necromancer” refers to death– traditionally necromancy is the ability to speak with dead spirits, for the purpose of lifting curses, busting ghosts, whatever. This has led to the image in popular fantasy of necromancers being gothy types who hang around in cemetaries raising zombies and the like. Which works as a trope, but… it could go another way.
Another meaning of the original root “necro” is “dark.” Not dark as in “evil,” dark as in “obscure or hard to see.” i.e., hidden, secret. Necromancy by that meaning is therefore not “the deathly arts,” but rather “the secret arts.” Which could be anything! The secret art of turning lead into gold? Sure. The secret art of getting that fifth dentist to recommend sugar-free gum? Anything!
This of course leads me to ruminate on the word “secret.” What are secrets, exactly? They are things you carry with you. Your secretary carries your correspondence (and your secrets). A secretion is something that has been deposited on you. The Secret Service is not “secret” in the sense that people don’t know they’re there– far from it– they report to the Secretary of the Treasury, and they “carry” the President safely.
(Historical note: The Secret Service was actually founded to combat forgery after the Civil War; it wasn’t until the assassination of Pres. McKinley that they were given the task of protecting the President.)
This leads me to a vision of a fantasy setting in which an important personage (Queen, Emperor, Prime Minister, whatever tickles your fancy) is protected and served by a small cadre of elite necromancers (in the sense that they study secret arts), sort of James Bond meets Harry Dresden if you like. I can see this working particularly well as a steam-fantasy setting a la Gail Carriger.
However, I don’t have the time to write this at the moment, so I’m setting the idea free by writing it up here and putting it into your head. I might come back to it later, we’ll see.