Posts Tagged ‘Mrs. Gneech’
So last Friday, Business Guy put together a running tally of income vs. expenses for last year, in preparation for tax time. The results were, in a word, bleak.
My gross income for 2015 (not counting a brief spurt of Starbucks salary) was somewhere around $5,000. The good news is that this is up from 2014… the bad news is that it’s only up by $300. This was feasible when Mrs. Gneech was making enough money for the both of us, but with the disintegration of her job as well, this has left us in an uncomfortable spot.
We are not in any immediate danger of being out on the street, thanks to savings and other resources held aside for such things, but financially speaking we are currently at 5,000 feet in a plane with no engine. My artistic pursuits, at least as I practice them, are not making me a living. If I want to avoid returning to the days of hand-to-mouth, I need to make a serious change.
One possibility is returning to a “day job,” and I am currently investigating options. My previous career shunted me down a blind alley into dead-end technology and left me burned out in the process… so even if I wanted to get back into that particular grind (which I don’t especially) there isn’t any work to be found there anyway. In fact most of my professional experience (word processing, graphic design/desktop publishing, web page design) is in stuff that was cutting edge from 1995-2005 and is woefully out of date now.
At this stage, I have little idea what is actually useful in the world, and no real idea how to effectively look for work in 2016. Once upon a time I would sign up with a handful of temp agencies and that would be my doorway into the professional arena, but even temp agencies don’t seem to exist in any appreciable way any more. To that end, I have signed up for The Oxford Program and am currently going through it in an attempt to reboot my career, but it’s not a short-term fix.
I have also been brainstorming on creating a “brand,” with the intention of using my creative talents to build a franchise, such as name designers or the Life Is Good guys. I’ve done some stuff along those lines with Snerks’N’Quirks but it’s very much a sideline right now. The hard part of this kind of thing for me is that while it does use my creative skills, it doesn’t hold my interest. Coming up with buttons just for the money is not that different from putting together webpages just for the money (or doing anything else just for the money). I have to find some way to make it vital or it will be just a different sort of grind.
I keep thinking of people like Steve Jobs, who set out with a mission and sorta got rich on the side, and that’s what I want out of life myself. But for the moment at least, I don’t know what that mission is, besides drawing Suburban Jungle and writing the occasional book… which is sorely lacking in that “get rich on the side” element.
But I have to do something different from what I’m doing right now, before the plane crashes.
(Modified from a post on my Patreon page.)
As you’ve probably noticed, there hasn’t been much art activity here for a bit, so I think you’re due for an update.
There reason there hasn’t been much to see here in the way of comics and such is that I’ve spent the past few months writing a novel instead. Getting Rough Housing up and running has been a much more arduous process than I thought it would be, and while it has had some success, it doesn’t seem to be making the kind of impact I’d hoped it would. So, while I’m not ready to just can the project, I am looking for other things I can do that will get more bang for the buck, so to speak, and writing is one of those. The fact that I wrote a 70,000 word first draft in a month and a half probably gives you an idea of how much more facile I am with writing than with comics, even though I love them both.
In the meantime, there has been another wrinkle, which is that the company where Mrs. Gneech worked for the past 20 years is rapidly shutting down, taking her job with it. We have some savings to live on, but they will rapidly get burned up, so starting some time next week I will be returning to the life of a barista in order to bring in reliable income, at least until Mrs. Gneech finds herself something new. That will probably put the kibosh on putting out comics reliably any time soon in any case, as it takes me so long to draw them.
What does that mean for my Patreon? Honestly, I’m not entirely sure. One thing I will definitely start doing is posting story previews, character sketches, sample chapters and other such things there. That said, I know it may not be what you signed on for, so while I’d hate to see anyone go, I won’t take it personally if folks reduce or discontinue their patronage.
But for those who are staying (Thank you! ^.^) I’m very open to suggestions as to what you’d like to see! I’m going to retool the whole Goals and Pledge Rewards structure, and I was thinking of shifting from the “per month” model to a “per creation” model as well, but I’d love to hear what you have to say on the topic.
So let me know! And seriously, thank you everyone for the support you’ve provided over the years and into the future. It means a lot to me!
-John “The Gneech” Robey
If my records are correct, I still owe two people commissions from January; I can only apologize, offer an explanation, and let you know my current plans.
In November of 2012, my mother had a stroke while in the hospital for treatment of pneumonia. In the time since then, my sister, my wife, and I have been spending increasing amounts of our time tending to my mother’s health and affairs, first taking care of her at my sister’s home, then transitioning her to an assisted living situation and selling her house. And while my mother’s personality was altered by the stroke and her mobility was noticeably limited, she was until recently doing relatively well.
All of that changed in December, when my mother took a nasty fall and went into the hospital again. Although she initially seemed recovered from that and was fine at Christmas (except for a nasty bruise on her face), she had some bleeding on the brain that we were not aware of at the time. In late January, she fell again, and it was a fall she did not recover from. During the month of February, she was in a rehab center, where she eventually simply stopped eating and would not willingly take care of herself– and the staff of the rehab place would not push her. Laurie, my sister, and I did what we could to mitigate the situation, but Mom’s doctors were frustratingly unhelpful despite my sister’s best efforts and Laurie and I were up to our elbows in settling Mom’s house in order to make sure her assisted living stay would be paid for.
By the time we got Mom back to her home at the assisted living facility, she had lost too much weight, and her body began to shut down. For a few days it seemed like she might perk up, but it was like once she was back in her own room and knew her affairs were settled, her body just let go. She passed away in the early hours of last Tuesday, and her funeral was this past Friday.
I didn’t post about this much while it was going on, for various reasons. First, it seemed to happen so fast, and while we were in the middle of it all there was no way to know what was going to happen. Second, for the past several years, it seems my online persona has been a never-ending series of these situations, starting with my father and going on from there, and I simply didn’t want to subject my readers to any more. (And there’s no denying, my life has been a bumpy ride since 2007 or so. But after a while, even tragedy becomes “normal” if it never relents.) Finally, well, what free time I did have, I wanted to devote to doing productive things. My writing and art have to some extent a shield I’ve used to keep myself focused and running. (“Can’t spend the day screaming at Kaiser Permanente, I’ve got NaNoWriMo to do!”)
But this is why my January commissions in particular got stalled. Since January, my full-time job has pretty much been taking care of my mom or her affairs, and everything else has fallen increasingly by the wayside. I am amazed (and glad) that I’ve managed to actually launch Suburban Jungle and not miss any updates during all this– faltering right out of the starter gate would have been painful for everyone.
Of course, now my mom’s estate has to be settled, but compared to the day-to-day workload of caring for her, that seems a relatively easy task. So now I can turn my attention back to what is supposed to be my day job: writing and comics. So here is my plan:
The first half of April will be spent rebuilding the Suburban Jungle buffer by finishing off the first issue so it can be in print by AnthroCon. During the third week of April or when the first issue is done (whichever comes first) I will turn my exclusive attention to finishing off my outstanding commissions and getting rewards out to my Patreon subscribers. Laurie and I will also be at AwesomeCon in Washington D.C. April 19-20, but purely as attendees, I won’t have a table.
Where things go from there depends on how this plan works out. 😉 But as I’ve said before and I will surely say again, I am very grateful for everyone’s patience and wish to assure you that you will get your commissions as soon as I can make it happen. I haven’t forgotten!
Items in bold indicate that I am a panelist. The rest I simply plan (or hope) to attend.
Friday, March 14, 2014
12 PM Opening Ceremonies: Main Events
1 PM Furry Writing for Landlubbers: Panels 2
2:30 PM Guest of Honor Q&A: Main Events
4:30 PM Furry Feud: Main Events
7:30 PM Dealer’s Reception: Cinnamon Tree Restaurant
8:30 PM Penciling 101: Panels 3
10 PM Selections from Poe: Panels 1
Saturday, March 15, 2014
12 AM Cards Against Humanity: Tabletop Gaming
12 PM Fursuit Parade: Main Events
1 PM Creating a Cast of Characters: Panels 2
2 PM Dance Competition Setup: Main Events
3 PM Fur the ‘More’s Fursuit Dance Competition: Main Events
6:30 PM Guest of Honor Dinner: Cinnamon Tree Restaurant
10 PM Fursuit Friendly Dance: Main Events
Sunday, March 16, 2014
10 AM Furry Writing for Captain Ninja Masters: Panels 2
12 PM Making Mary Sue Walk the Plank
1 PM Working as an Artist (Without Going Insane): Panels 2
2 PM Writing Good Villains: Panels 2
4 PM Art Show Auction: Main Events
5 PM Charity Auction: Main Events
6:30 PM Closing Ceremonies: Main Events
7 PM Feedback Session
At the table I will have “Rough House: Issue Zero” preview comics for $1 each, plus all of the usual books, prints, and on-the-spot sketches. I recommend, if you want art, you grab me early, because with my schedule as it is, I expect to fill up fast.
See you tomorrow! ^.^
As I transition from hobbyist to pro in the writerly field, it occurs to me that I should have a few more beta readers. I currently have a small-but-dedicated pool of folks who I toss writing fragments, ideas, or even whole stories at for feedback, approval, or general tearing-apartness, and while they do a fine job, I would still like to have a few more different perspectives on things. My projects are going to get larger in scope and (hopefully) require more rigorous editing, so a few more eyes on it would be welcome.
The requirements are:
- A LiveJournal account. I put my beta-reader posts on my LJ, locked to a custom list, so you’ll have to have an account to see them.
- The ability to articulate specifically what you like or don’t like about an idea or piece of writing. Neither “It rules!” nor “It sucks!” are particularly useful bits of feedback, while “I couldn’t make out who was supposed to be speaking each line in the interchange between Alex and Susan…” is. Also, while I’m not looking for people to just savage everything I write, the ability to be (gently) ruthless in the search of quality is a big plus.
- You actually check LJ from time to time. 😉 Since the posts are closed, there won’t be Twitter announcements or the like for them.
The benefits are:
You get to see the messy, unfinished part of my work? And listen to me ramble about the process, even more than I already do here?
Okay, yeah, it’s kind of a hard sell. But there are folks who like that sort of thing. 😉
Suicide Prevention Walk
This Saturday (September 28th), Mrs. Gneech and I will both be participating in the American Foundation for Suicide Prevention fundraising walk at the National Mall in Washington, D.C. If you’d like to help out or join in, please check out my fundraising goal page for details. This is the first time I’ve done one of these, but having lost a friend to suicide, it’s a cause I’d really like to help with. Big thanks to everyone involved!
That’s all for now! Keep being awesome, everyone. 🙂
So this past weekend was the third (already?) InterventionCon. It’s a fun, if smallish, local con put on by an impressively small staff who nonetheless manage to give it a “big con” professional feel. The basic theme of the con is “your online life, offline,” basically giving it a “meta-geekery” vibe similar to Dragon*Con (but on a much smaller scale). There’s a bit of comics, a bit of anime, a bit of cosplay, a bit of technogeekery, even a tiny hint of furry, but no one element really jumps out. This big tent approach is good in that everyone is welcome, but it also has its downside, in that there’s no really strong pull for any group. Despite being open to everybody, InterventionCon is not a “must-go” con for anybody, at least not yet.
Granted, I see most of the con from inside the Dealer Room (or “Artist Alley/Vendor Room” as the con refers to it), which possibly colors my perceptions. On the other hand, the Dealer Room is also usually the main hub of activity. There are several breakout panel rooms which usually have a double-handful of people in them at any given time, a videogaming room, and an open gaming room, and several corridors. Although the Marriott where the con takes place has a huge and impressive restaurant/lounge area (which at a furry con would be overrun with fursuiters and artists), as far as I can tell InterventionCon doesn’t go down there. What crowds there are to find, are in the Dealer Room.
The other thing I’ve noticed about InterventionCon, is that there isn’t much of an art culture. Most people in the Vendor Hall are there as vendors, selling books or crochet ponies or what have you, not doing art at the table– and the attendees don’t seem to be expecting it, either. I was never asked to do a badge or a sketch (my primary profit-makers at most cons), even by people who seemed very taken with my work. Furthermore, those people who were offering sketches at the table, were undercutting themselves badly. One artist wanted to charge me $10 for a fully inked, elaborate sketch; another $15 for an inked and shaded pair of characters. In both cases, I shoved $20 bills at them, just to drive the lesson home.
While sitting around at the con not doing any badges or sketches (le sigh), I decided to noodle around with new persona ideas for myself, including this cute little guy, who combines the whole “dapper lion” thing with my little buddy Keroberos. Only problem is, I still can’t figure out how to get more of the sea green and similar colors I wanted into the design without becoming garish. I’m an autumn, and if the persona is to reflect me, he should totally be dressing in gold and burgundy.
Also, I think way too much about that kind of stuff.
But Enough of That Art’n’Creativity’n’Stuff. Let’s Blow Shit Up
As InterventionCon rolls up its sidewalks at 3:00 on Sunday, that left me with all of last evening to occupy myself. I could have watched that Doctor Who we’ve got on the DVR, but instead I downloaded BorderLands 2 to give it a try. Mrs. Gneech and I are forever on the lookout for brainless shooty games we can play together, and this one is about as brainless and shooty as they come. Gung Ho FPS in a quasi-post-apocalypse SF setting with a soundtrack by Escape From LA, Borderlands 2 is snarky, sarcastic, and winks at you from the other side of the 4th wall to make sure you don’t take all the explosions and bloody head-shots seriously.
Does it work? Eh… sort of. The snarky humor and Wile E. Coyote violence are basically there to punch up pretty cut-and-dried FPS gameplay… go here, kill baddies, pull lever, kill baddies, find boss, kill boss, rinse and repeat. The loot is completely randomized, which does sometimes make for strange and amusing results. I picked up a gun which does something like 70+ points of damage and has a sniper scope (as opposed to the more common ~20 points of damage on the first level), so I spent a lot of time starting a battle from far distant cover and going “Boom! Headshot.” Borderlands 2 also floats around somewhere between FPS and MMO, with quest-givers, side missions, and explorer deeds, and encourages you to hook up with other players (via Steam) and take on missions together. However, your character model is determined by your class (all the women are “sirens,” for instance, and all the sirens are women) and the character models only vary by means of three different heads and palette-swaps. So it won’t be long before every character looks exactly identical to every other character.
Correspondingly, the difficulty seems to be all over the map, too. There’s a giant set-piece battle at the end of the first section of the game where you’re in an open area fighting a giant brute of a guy who is not only on fire, but who keeps setting you on fire as well as opening up giant fire pits all over the level. If you die, you simply respawn around the corner, which is handy, but every time you do, he goes back up to full health again. This led me into a loop for the longest time where I could just get to him, nick him a little, and then run out of ammo and get killed. Over and over. I finally defeated him basically through an exploit– I left the arena all together, which lured him over to one corner that stuck out so he could shoot at me, and he got trapped there by the AI pathing. So all I had to do at that stage was peek around the corner, snipe at him, and duck back until my shield recharged, then do it again. Since he was an otherwise unbeatable boss, I didn’t feel too bad about this– I figured that if the game is gonna cheat, I’m gonna cheat right back.
On the plus side, I do like the animation-esque art style and the western-bluesey soundtrack, which give me (positive) associations with Full Throttle. And I can see how the game would be fun with a full party, although I haven’t had the chance to try it yet. However, I suspect it’s going to be real hard to find a group that isn’t made up of four sirens, just because she’s the most appealing character design. We’ll see!