Posts Tagged ‘yog-sothothery’
This one’s not actually mine, so instead of just copying it wholesale, I’ll link it for you:
It’s a CR 9 large humanoid, something like a cross between an ogre and a mind flayer. Not as huge and epic as a star-spawn of Cthulhu, but definitely an “Oh #&^%@!!!” moment for most parties. Makes a great solo/final boss for a level 7-8 adventure with a Lovecraftian/Howardian vibe.
It’s currently written with psi-like abilities (c/o Psionics Unleashed, which is thought of by many as the “core” psionic rules for Pathfinder, even if it’s from a third party). The ability descriptions are in the d20PFSrd, but if you don’t want to use those, they could easily be swapped out for similar spell-like abilities instead.
Created by Tim Wallace. Nice job, Tim!
PS: Yes, I know it’s not really Monday. ;P
Sleestak, Skeksi, Tellarites
Morloks eating trilobites
Wormhole, portal, dimensional rift
Klaatu barada, catch my drift?
Ghostly creatures of living gas
this planet is forbidden; none shall pass!
Atlantis, Lemuria, the land of Mu
Autotrepanation is bad juju
Frozen in time and lost in space
in a vinyl playset with a carrying case
Shoggoths quiver, phantoms creep
androids dream of electric sheep
It can happen here! Watch the skies!
Search a thousand years for the girl with green eyes
’cause when the worlds collide and Mars attacks?
It’s just a show, so just relax.
There’s something in my chair!
It’s giving me a scare
and I wish it wasn’t there.
Usually it’s rare
to see anything but air
in my seat below the stair
and its cushion with a tear.
I don’t suspect that it will share
and perhaps I should beware;
I could touch it if I dare
and its soul would be laid bare
but it’s giving me a glare
which I just don’t think is fair.
I should really grow a pair
and remove it from my lair.
Or to extract it from my hair
maybe I should ask the mayor?
But I think she just won’t care
about the something in my chair.
I’ve been making a few noises about this for a while now, but the Players Handbook for my new Savage Worlds campaign inspired by Borderlands is finally ready!
From the guide:
Coventry is a gung-ho adventure campaign somewhere between Mad Max and Cowboy Bebop, with a side of Escape From L.A. The year is 2766 and your characters all live on the quarantined prison world of Coventry, trying to make your way as best you can among the local monsters, the faction wars, the octane-sucking racing circuit, and of course the occasional insane robot. You might be a local, born and raised on Coventry, you might have been “dropped” here, or you might even have arrived here by accident due to a shipwreck or other mishap. However you came to be here, however, it’s all but impossible to leave.
The prison world of Coventry originally appeared in my Star Hero campaign in the early ’90s (Holy crap, was that really 20 years ago? O.o), and I’ve toyed with the idea of running a game there off and on many times since then, but it wasn’t until the Savage Worlds setting 50 Fathoms, combined with playing Borderlands 2, that a solid vision of how to make it work as a campaign finally gelled. By using the Savage Worlds “Plot Point” model, all I have to do is toss out a few hooks and let the players create the actual campaign, by fleshing out the ones they bite on.
Coventry as it appears here is a bit different from my initial conception in details, but much the same in spirit. I originally pictured it as a kind of “lost world” jungle setting with megafauna and people attempting to carve civilization out of it without help from the outside, but after playing Borderlands the idea of it being more like a dystopian “through the looking glass” world full to the brim with its own variety of Mad Hatters really appealed to me. This version is also in a separate continuity from my Star Hero game, not so much to avoid any clash with previous continuity (assuming any of could even remember the previous continuity), as just for stylistic reasons.
I’m thinking about trying to write up the setting for eventual publication as an officially-licensed Savage Worlds setting, but that will take time, development, and probably a Kickstarter campaign to finance some non-cribbed artwork. What I’ve got here is a draft/proof-of-concept more than anything else, but I’m pleased with it and I think the group will have fun with it.
…After we finish the current Ghostbusters scenario, of course. ¬.¬
Still! Players, start your thinkers. If all goes well, we could be playing this game on the 29th.
The figures are done! After a few sessions of the Savage World of Ghostbusters using the closest minis I had on hand, I decided I had to have proper GB minis. I took a long look at Carmen’s Fun Painty Time set of Ghostbusters minis, and while I don’t have Carmen’s sculpting chops, I am pretty pleased with the final result. For those interested in the process, I figured I’d write up some details here. You can click through any of the pics to see larger versions.
When the Metro Authority called in the D.C. Ghostbusters to report a “dragon” was chewing up the rails between Roslyn and Foggy Bottom, in the deepest part of the tunnels under the Potomac River, the Gang in Grey had no idea what they were going to find down there… and once they did find it, they still had no idea what it was!
Turns out it was an electrophagic byakhoid, leaked into our dimension from the world/plane/whatever the group refers to as “Saturn,” during the incident of black slime portals opening up in the apartment of artist Klaus Furuhobendamengal, creating a lair for itself where it could feed off of the electric generators used to run the Metro trains. The byakhoid was chewing on the third rail so it could feed off of the powerful electric shocks.
♠ Byakhoid, Electrophagic
Unclassified (Non-Spectral) Transdimensional Servitor Creature
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12, Vigor d8
Skills: Fighting d6, Notice d6, Psionics (Arcane) d6, Stealth d6
Pace: 4/16; Flight 16″ (Climb 4″), Parry: 5, Toughness: 10(2), Charisma: 0
Arcane Psionics: Gain the Psionics arcane background
Impr Frenzy: Attack twice with no penalty on Fighting rolls
Electrophagic: This creature feeds on electricity. On any turn this creature is hit by an electrical or quasi-electrical attack (including proton packs), it gains the Regeneration (Fast) ability and 2 Power Points, which disappear at the end of its turn. (This only happens once per turn; additional hits are not cumulative.)
Fear -3: Enemies roll Guts check with Fear rating as modifier
Natural Armor: +2
Size +2: Adjustment to Toughness based on creature’s mass
Star Travel: This creature can fly between the stars.
Arcane Powers (10 Power Points):
Blast: Targets in Medium Blast Template take 2d6 damage; Double points adds +d6 damage OR Large Burst
Bolt: Single bolt 2d6 damage; Up to 3 bolts at 1pt per bolt; 2pts does one 3d6 bolt
Damage Field: Anyone touching target takes 2d6 damage, 2d8 damage on a Raise
Text by John “The Gneech” Robey. Artwork by Christopher Burdett. Ghostbusters copyright Sony Pictures and used for fan purposes only. Stat block created by Hero Lab® (Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com). Savage Worlds is Copyright © 2004-2012 by Pinnacle Entertainment Group. All rights reserved.