Tag: yog-sothothery

Uncanny Midnight Tales

Uncanny Midnight Tales, by John

Madison Beacon-Examiner handout for UMT Back in 2008, I was a huge fan of Star Wars Saga Edition, and in some ways it’s still my favorite iteration of the d20 engine. For this game, I created a Call of Cthulhu tribute game, Uncanny Midnight Tales. With Halloween a mere two weeks away, I thought now might be a good time to once again share it with the world!

Watch out, Not Howard Carter!What’s presented is not a complete game– it requires the Star Wars Saga Edition rulebook to play (and of course, SWSE was not OGL, so there isn’t any SRD for it), but for the most part it could be played in 5E with little alteration. But it does include character creation, equipment, and a Gamemaster Guide with a ready-to-go adventure and a collection of creature and monster stats.

Really, the entire project was more an excuse for me to create “my vision” of what a d20-based CoC might look like, but I had a lot of fun with it and creating all the handouts, and I don’t want it to be lost to the world. So go forth! Click on any of the images and have some spoopy fun this Halloween, on me!

-The Gneech

Monday Monster: Cthulid

This one’s not actually mine, so instead of just copying it wholesale, I’ll link it for you:

Errant d20 Designer: Cthulid

It’s a CR 9 large humanoid, something like a cross between an ogre and a mind flayer. Not as huge and epic as a star-spawn of Cthulhu, but definitely an “Oh #&^%@!!!” moment for most parties. Makes a great solo/final boss for a level 7-8 adventure with a Lovecraftian/Howardian vibe.

It’s currently written with psi-like abilities (c/o Psionics Unleashed, which is thought of by many as the “core” psionic rules for Pathfinder, even if it’s from a third party). The ability descriptions are in the d20PFSrd, but if you don’t want to use those, they could easily be swapped out for similar spell-like abilities instead.

Created by Tim Wallace. Nice job, Tim!

-The Gneech

PS: Yes, I know it’s not really Monday. ;P

A Message for the People of Earth

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Sleestak, Skeksi, Tellarites
Morloks eating trilobites
Wormhole, portal, dimensional rift
Klaatu barada, catch my drift?
Ghostly creatures of living gas
this planet is forbidden; none shall pass!
Atlantis, Lemuria, the land of Mu
Autotrepanation is bad juju
Frozen in time and lost in space
in a vinyl playset with a carrying case
Shoggoths quiver, phantoms creep
androids dream of electric sheep
It can happen here! Watch the skies!
Search a thousand years for the girl with green eyes
’cause when the worlds collide and Mars attacks?
It’s just a show, so just relax.

-The Gneech

I Declare! There’s Something In My Chair!

I declare!
There’s something in my chair!
It’s giving me a scare
and I wish it wasn’t there.
Usually it’s rare
to see anything but air
in my seat below the stair
and its cushion with a tear.
I don’t suspect that it will share
and perhaps I should beware;
I could touch it if I dare
and its soul would be laid bare
but it’s giving me a glare
which I just don’t think is fair.
I should really grow a pair
and remove it from my lair.
Or to extract it from my hair
maybe I should ask the mayor?
But I think she just won’t care
about the something in my chair.

-The Gneech

Coventry: A Savage Worlds Campaign

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I’ve been making a few noises about this for a while now, but the Players Handbook for my new Savage Worlds campaign inspired by Borderlands is finally ready!

Coventry Players Guide for Savage Worlds, by The Gneech
(click through for PDF)

From the guide:

Coventry is a gung-ho adventure campaign somewhere between Mad Max and Cowboy Bebop, with a side of Escape From L.A. The year is 2766 and your characters all live on the quarantined prison world of Coventry, trying to make your way as best you can among the local monsters, the faction wars, the octane-sucking racing circuit, and of course the occasional insane robot. You might be a local, born and raised on Coventry, you might have been “dropped” here, or you might even have arrived here by accident due to a shipwreck or other mishap. However you came to be here, however, it’s all but impossible to leave.

The prison world of Coventry originally appeared in my Star Hero campaign in the early ’90s (Holy crap, was that really 20 years ago? O.o), and I’ve toyed with the idea of running a game there off and on many times since then, but it wasn’t until the Savage Worlds setting 50 Fathoms, combined with playing Borderlands 2, that a solid vision of how to make it work as a campaign finally gelled. By using the Savage Worlds “Plot Point” model, all I have to do is toss out a few hooks and let the players create the actual campaign, by fleshing out the ones they bite on.

Coventry as it appears here is a bit different from my initial conception in details, but much the same in spirit. I originally pictured it as a kind of “lost world” jungle setting with megafauna and people attempting to carve civilization out of it without help from the outside, but after playing Borderlands the idea of it being more like a dystopian “through the looking glass” world full to the brim with its own variety of Mad Hatters really appealed to me. This version is also in a separate continuity from my Star Hero game, not so much to avoid any clash with previous continuity (assuming any of could even remember the previous continuity), as just for stylistic reasons.

I’m thinking about trying to write up the setting for eventual publication as an officially-licensed Savage Worlds setting, but that will take time, development, and probably a Kickstarter campaign to finance some non-cribbed artwork. What I’ve got here is a draft/proof-of-concept more than anything else, but I’m pleased with it and I think the group will have fun with it.

…After we finish the current Ghostbusters scenario, of course. ¬.¬

Still! Players, start your thinkers. If all goes well, we could be playing this game on the 29th.

-The Gneech

For #GhostbustersFriday — Custom Ghostbusters Gaming Minis

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The figures are done! After a few sessions of the Savage World of Ghostbusters using the closest minis I had on hand, I decided I had to have proper GB minis. I took a long look at Carmen’s Fun Painty Time set of Ghostbusters minis, and while I don’t have Carmen’s sculpting chops, I am pretty pleased with the final result. For those interested in the process, I figured I’d write up some details here. You can click through any of the pics to see larger versions.

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