Apr 21 2025

Brigid and Greg and Michael Macbeth

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Whenever I get deep into my writing projects, I get an itch to return to Michael Macbeth. Originally conceived thirty years ago (yikes), Michael took a lot of (undisguised) inspiration from Dirk Gently, and to this day is a character I greatly enjoy—but for whom I have a very rough time coming up with ideas. I did manage to write one short novel featuring him, as a NaNoWriMo project, but it was… thin? There was some genuinely good stuff in it, but the whole was definitely lesser than the sum of its parts.

On a related note, the topic of the Brigid and Greg Fictionlets comes up in conversation periodically; Multiclass Geek recently pondered what a story about that dynamic duo now would look like, compared to their heyday of the early 2000s, but that idea would by necessity take the story places I wouldn’t really want to go (Isadora’s age being just one example). Like Jeeves and Wooster before them, Brigid and Greg are inhabitants of a particular moment, and letting time pass for them would force them to change into something else.

The biggest obstacle with both Michael Macbeth and B&G, I think, is that they are both about “a vibe.” Michael Macbeth is “creepy and kooky on a rainy afternoon in a college town.” B&G is “what if Jeeves and Wooster were Gen-Xers?” But a vibe is not a story, a vibe is just… a vibe. When I go to write about these characters, I get hung up on trying to think of things to actually happen, because part of the requirement is that it shouldn’t significantly change their status quo. A Michael Macbeth that doesn’t live in his shabby little apartment always just a few dollars away from broke, isn’t Michael Macbeth any more. The goal for Brigid and Greg in any long narrative would be “get out of whatever is going on and go home.”

In writing The Sky Pirate’s Prisoner, I had the freedom of characters who could end up anywhere as long as the journey was interesting—if anything the whole premise of that story is that the status quo is untenable and must be destroyed. How do you send heroes on a journey where the goal is to remain mostly unchanged by the end?

Obviously it can and has been done, many times over. Sherlock Holmes, Hercule Poirot, the crew of the U.S.S. Enterprise, just about any superhero you can name, all have long and serialized careers that consist of resetting back to starting point at the end of each story. And those work by focusing on the plot, the series of events, rather than on character development. As somebody whose strength is primarily in character development, I suppose it’s no surprise that I flounder there.

But I keep trying! And I will probably continue to keep trying, as long as I can put words together.

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Apr 02 2025

No Mo NaNoWriMo

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So NaNoWriMo is going the way of the dodo. Posts about it on Mastodon or Bluesky all tie that to their embrace of AI, but what I’ve seen suggests that they’ve been struggling for some time. Given how excited I was to participate in it once upon a time, I would expect to have stronger feelings about it, but honestly I just don’t. I have reached the stage where I assume unless proven otherwise that enshittification of anything good is a matter of when, not if; as such, I just don’t emotionally invest in such things the way I once did.

But I’d say that NaNoWriMo is an exemplar of a larger trend of the web and post-web era: so many of the web’s best things are just not viable economic concerns, and should never have been treated as such. Just like nobody should reasonably expect to somehow make a living building model trains or hiking mountain trails, “encouraging people to write” is a valuable activity on its own, but trying to make it financially remunerative is just not a thing that will go anywhere. In the same vein as “the Post Office is a public service, not a business,” our culture has an unhealthy fixation on trying to make everything profitable somehow, even things that just aren’t.

There’s a reason so many artists and other creative types can only make a living via some kind of patronage arrangement. Art, writing, other creative pursuits are immensely valuable to society without being profitable, in the same way that exercise or brushing your teeth are valuable to an individual person without being profitable. There are exceptions of course, creative people who can make a living or even thrive through their work—but there are also professional athletes who make a living or even thrive through doing exercise. But those exceptions are extreme outliers.

If NaNoWriMo had stayed in its lane, so to speak, and always been considered a valuable community activity and event instead of a money-making enterprise, it would still be alive and well and beloved by many. (The whole AI thing was a huge blow to their reputation, of course, making the beloved part less of a slam dunk… but who knows how much of the AI thing was a desperation bid to make a profit? I’m not versed enough in the matter to have a meaningful opinion on it.)

So, alas, poor NaNoWriMo. I am proud that I managed to succeed at the challenge once or twice, and I’m grateful for the impetus it gave me. But the truth is it had long stopped being relevant.

-The Gneech

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Jun 08 2021

Blog as Social Connector

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I miss my LiveJournal.

Putting some thought this morning into the much-mourned LiveJournal. I mean yes, technically LiveJournal still exists, but even if it hadn’t been yucked up by its sale, it was already a ghost of its former self at that point. At its height, LiveJournal combined the experience of a blogging community, an active Twitter feed, and an RSS reader all in one. With powerful community-searching and keywords, and a PAGINATED, CHRONOLOGICAL FEED (*bows and presses hands together at such a wonder*), LiveJournal was a way to connect with your current friends, find new ones, and have as deep or as frivolous a conversation as you wanted without being sabotaged by the algorithm. You could get bot-swarmed by trolls, that’s a danger everywhere on the internet, but there were also tools for dealing with that.

Of course, the problem was that it was expensive to run, and as the airline industry (and just the *#$^ing existence of MS Word) proves, some individuals may be willing to pay for something that doesn’t suck, but people in the aggregate will not pay a single cent for an objectively much better experience if they can get something terrible that does the same job for cheaper or free. And so Facebook, Twitter, and other “you’re the product not the customer” scramble-your-feed-for-pay services flourished, while LiveJournal, where you had to put in your own HTML code and pay for the privilege, did not.

Unfortunately, the 21st century has shown that the nature of modern technology is to start out pretty cool and over time get progressively worse, and social media is no exception. There are still some blogs around, writers banging away stubbornly on their keyboards because that’s who writers are, in the same way that newspaper comic strips technically still exist. But I can’t remember the last time I got involved in a meaningful discussion with a community through them. I gather that Discord (and to a lesser extent Telegram) is the place for that kind of connection, but I’ve never been able to operate in that kind of environment. I like my discussions to be high signal-to-noise and siloed by topic–in a way that I can find and reference later, mind you–but forums are just as moribund as blogs are.

So what to do? Twitter’s own users regularly refer to it as “this hellsite” and lament their own seeming addiction to it. (See also, Hank Green’s recent video, “Is Twitter Redeemable?”)

Facebook is and always has been a dumpster fire, partially due to the technology, but mostly due to the “hate speech is peachy as long as it pays” avarice of its owners. Tumblr is a niche platform that keeps trying to evict its only users. Pillowfort and Dreamwidth are the Good Guys, but they also don’t have the enough of a user base to create and sustain community (and Pillowfort has been plagued by bugs and long term shutdowns). I don’t have an answer; it may be that the journaling format was just a 15-year blip that has gone the way of BBS’s and editorial pages, and I should just let it go.

But I really like it, and I want it to come back.

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Jan 01 2021

Shady Assassinated 2020!?

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Shade-Of-the-Candle runs into (or away from) danger!

Thank goodness SOMEBODY did. >.>

Anyway! Welcome to 2021, and let the un-suckening begin!

I’m moved, and for the time being at least I’m going back to full-time on my art and writing, which means that things should start picking up around here again! Thanks to all of you for being patient while I was digging out from the hole I’d fallen in.

My first order of business will be to clean up the commission queue! I still owe a few people commissions from October OR their Winter 2020 SUPPORT TIER OF CANGREJO DIABLO Patreon image, and January is going to be spent making sure all of those get done before I take on any new business.

For STofCD-level subscribers, Spring 2020 slots will open up as soon as I finish that, so probably February. :)

(And if you’d like to get in on some of that Patreon action, here: https://www.patreon.com/the_gneech )

My next priority will be to get Reclamation Project: Year Two edited and off to FurPlanet. Submissions are still coming in, so if you are in-progress or near completion, go ahead and finish off your story and send it. I don’t know how much I’ve got yet, but there’s probably room for at least one or two more good stories!

Following that we’ll see where we are, but I have two big projects I’d like to take on this year:

1) FINISH ROUGH HOUSING FINALLY, GEEZE, and

2) A SUPER-SECRET PROJECT WITH SHADE-OF-THE-CANDLE.

I realize that shouting in all caps about a super-secret project seems a little weird, but that’s just how I roll, babe.

So here’s looking forward to a year that doesn’t suck! We might even (gasp) be able to go to conventions again! C’mon, vaccine! :D

And thanks for coming along with me, friends. You rock!

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Nov 10 2020

Playing Shady Instead of Writing Her

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Shady, lookin' to gank some mooks.

It’s been a long time since I had a character just take over my brain the way Shade-Of-the-Candle has. Even Tiffany Tiger, who had a tendency to be doodled on any pizza box or napkin left lying within reach of me, didn’t just live in my head rent free 24/7 the way my piratey murdercat does. Certainly Tiffany never drove me to stay up until 4 a.m. trying to mod the hell out of Skyrim to create some semblance of her, just for starters.

But while I have written stories about Shady, and intend to do so again (with some big-name collaborators, if I can finally get to a stable place in my life again in order to take on a large project), that’s not really the experience I want. What I want, is to PLAY Shady. I want to vicariously experience her life in real time, reacting to her challenges the way she would, processing her triumphs and her heartbreaks as she does.

Shady’s lived a rich and full life in (modded) Skyrim, with a whole found family (she calls Inigo “Mr. Khajiit” and Ma’kara “Mrs. Khajiit,” even if legally she’s only married to one of them) and an impressive career as a renowned treasure hunter and a leader in the Empire’s war against the Thalmor.

Shady drove me to play the heck out of Assassin’s Creed IV: Black Flag, all the while doing my best to pretend that the stubbly blonde human male on the screen was actually my scrawny alley cat—because the story and gameplay of AC4 fit very well with both Shady’s motivations and her M.O.

Best of all, of course, is playing Shady in InkBlitz’s D&D campaign, and in many ways that’s what I think of as the “real” Shady. But Blitzy can’t spend his whole life running D&D just for me (and I wouldn’t want him to), which leads me to spend a lot of time staring at Shady’s character sheet and wanting to mess with it just to feel like I’m playing, somehow.

Gentle reader, I have spent SO much time staring at that character sheet. You can’t even know. -.- I’ve come up with different projected character builds, adjusted various stats up and down, even subjected poor Blitzy to multiple drafts of proposed house rules that would make her mechanically closer to my vision of how she operates.

This past weekend, as I was poking away at this build for the umpty-billionth time, I found myself wondering why I was spending my time doing that, instead of actually creating something. Why AREN’T I writing stories about Shady? Why aren’t I drawing her, instead of obsessing AGAIN over whether she should have INT 10 or 8 so that she can afford CHA 14 or 16?

The answer I finally came up with, is discovery. I want to “discover” Shady’s life, not create it. If I write the story, I know how it’s going to go by definition, because I’m the one who made it up. When I play Shady in a game, I don’t know what’s coming any more than Shady does, so when a dragon comes and blasts her boat to oblivion, I’m just as “oh shit oh shit” about it as she is. When Shady finds a wounded khajiit by the side of the road and ends up falling in love, I’m just as verklempt as Shady is.

But it’s not getting me anywhere. All that time I’ve spent noodling around with stat blocks could have been spent finishing a dozen WIPs, or writing new stories of my own that don’t require me to get “close enough” to what I want. So I’m going to try to do that. How I find the discovery element, I’m not sure. Use some kind of random generator as a story prompt? Grab the synopsis of some book I’ve never read and toss it at Shady? Dunno. But I do need to do SOMETHING more productive, I think.

Jun 10 2020

Pirate Mooncat, Plus Audience Building!

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Pirate Mooncat D&D Portrait
D&D Portrait Commission for Mooncat! Speaking of, commissions are open: https://www.furaffinity.net/view/36111580/

Following up on Monday’s post, I’ve been taking stock of where I am in my art and writing career, and it’s clear that I need to attend to some things. Not the least of which is re-building my audience! I have a small-but-tight core of people who have been following my work forever through thick and thin (❤️ Jungloids!) and I wouldn’t trade them for anything. That doesn’t alter the fact that in terms of treating my work as a proper business, there are times when I need to look at it as a numbers game. Even with the crazy high ratio of followers-to-financial supporters that I have, the actual number of followers is tiny.

So, for an example, another artist I follow on Twitter posted a rough little sketch of a character they were noodling around with. It was a cute little drawing, nothing that exciting, but it still got something like 800 likes. I looked at that and blinked for several seconds—I get excited when a post of any kind, much less a doodle, gets over 20 likes. So I looked at their follower count, and discovered it was something like 12,000—compared to mine, which is currently hovering around 1,600.

Well, I mean, no friggin’ wonder.

Before people hop in with “Followers aren’t everything!” I want to make it clear that I don’t attach a personal meaning to have a low follower count on Twitter (or any other platform for that matter), I’m diagnosing a business problem here. :) Even if every one of those Twitter followers was converted to a $1 Patreon subscriber for instance (which isn’t going to happen, but bear with me), that still wouldn’t be enough for me to put food on the table.

I must grow my audience in order to succeed.

So my priority for a while is going to be doing that—but the truth is I have no idea how. O.o

I’m open to suggestions, and I’d love any help I can get. I’ve started posting art to Instagram to expand my horizons, and I am making it a priority to post at least twice a week there and other places, even if it’s just a little sketch-a-day piece. I also started up a fanart sketch request Ko-Fi, although I haven’t had any takers there yet.

So I’m curious! If you follow my work and don’t mind telling me, why do you? What attracted you and made you want to stick around? Do you have suggestions on how I can grow my audience? How do you do promotion? I’m eager to learn!

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